Alqualonde
Cosmic Mongoose
The FFW can be a boon for adventures. You can have character level involvement (recovering an Imperial warrant, scouting, spying, smuggling, or just trying to dodge the big fleets while trying to get rich), Marines/Army units level (thanks to Mercenary. Either as invasion forces, resistance, etc.) or capital ship level (with the Naval rules).
On top on that, it can be open ended (depending on the character's involvement, succeses and failures you'll have a different outcome.
Even if your player's group doesn't want to be involved, just knowing what systems get invaded/liberated & when, can spice things up for a merchant crew.
You can even have Far Traders drafted in the war for a small operations (to transport marines/troops for exemple). I remember reading a short story in SGS deck plans for MegaTraveller (although the Far Traders were 400dT ships).
On top on that, it can be open ended (depending on the character's involvement, succeses and failures you'll have a different outcome.
Even if your player's group doesn't want to be involved, just knowing what systems get invaded/liberated & when, can spice things up for a merchant crew.
You can even have Far Traders drafted in the war for a small operations (to transport marines/troops for exemple). I remember reading a short story in SGS deck plans for MegaTraveller (although the Far Traders were 400dT ships).