homerjsinnott said:
Knock yourself out.
I await with interest.
Actually, that's
exactly what I like about MRQ. The chance to knock people out. You shoot someone in the head, you've got a good chance of knocking that person out.
(Of course, a PC could throw a Hero Point at you, but then he's out a Hero Point. The point is that getting shot in the head hurts.)
Also, MRQ has good knockback rules (in D20, you have to declare that you are knocking someone back; in MRQ it can happen automatically). In MRQ if you want a saving through against something like dragon fire (or machine gun fire) you have to Dive for Cover. You can't just stand there and expect a saving throw to happen.
I like the way that Size allows for finer distinction among combatants. In D20, a 110 pound woman is in the same Size category as a 200 pound man and a 300 pound gorilla. In Runequest, they have different Sizes, which could make a difference in something like a Brute Force test.
(Of course, that requires a house rule that an Athletics roll will only go so far in making up for a size and strength deficit. The 110 pound woman could still throw the 300 pound man around if she has enough strength and rolls well on Brute Force. Not much of a chance with the gorilla though, unless she has some way of getting her strength well above her racial maximum.)
I've mentioned that I was working on my own role playing game for modern adventures but when MRQ came out, I saw it had a few features I was planning to implement, so I switched over to work on a Runequest Modern project. I think by the time I get a chance to get everything in place, I'll have a very good system.