MasterGwydion
Emperor Mongoose
I think the real fix here is to have UWPs be considered an out of game mechanic. That way, individual Referees can change them to reflect inaccurate in-game data such as part of the Scout Service Database.
I suspect that you won't have a lot of consensus on what is a "questionable" world and even when there is, not much agreement on what needs to be done to fix it. You'd have to have some agreement on what sensible even means. A good number of people think the huge variation in TLs on worlds within the Imperium is questionable. Why is a 10 billion pop TL 15 world like Mora completely surrounded by extremely low pop, TL 7-8 worlds? Did Craw /need/ its TL raised from 3 to 5 to account for the tainted atmosphere or was that a transcription error (MgT2e says TL 3 is fine for Atmo 7, so I'm guessing error)? In the Islands subsectors, the most Earth like and human friendly world in the entire region is a pop 5 farm colony owned by a small dry world with billions crammed on it...It would be NICE if more care had been taken at the beginning to not make so many worlds that make no sense. At a minimum it would be nice to just have them clean up the Marches. A few attempts have been done, but there are still too many questionable worlds that have never been fixed.
TL is what is generally available. Certain subsets of the population can have wildly varying TLs. That is in the rules. So in your example above with the Lord of Light, It would be a low TL world as that is what is generally available.I suspect that you won't have a lot of consensus on what is a "questionable" world and even when there is, not much agreement on what needs to be done to fix it. You'd have to have some agreement on what sensible even means. A good number of people think the huge variation in TLs on worlds within the Imperium is questionable. Why is a 10 billion pop TL 15 world like Mora completely surrounded by extremely low pop, TL 7-8 worlds? Did Craw /need/ its TL raised from 3 to 5 to account for the tainted atmosphere or was that a transcription error (MgT2e says TL 3 is fine for Atmo 7, so I'm guessing error)? In the Islands subsectors, the most Earth like and human friendly world in the entire region is a pop 5 farm colony owned by a small dry world with billions crammed on it...
As you probably know, most of the Imperium was written up because 3rd party publishers wanted their own region of space to set adventures so they didn't have to worry about conflicting with GDW publications. I think the Grand Survey was an attempt to clean up and 'officialize' all that material. It is certainly way more information than I'll ever need. I rarely use more than a couple subsectors in a campaign. However sector books seem to be pretty popular. The variety is useful, creating a financial incentive. The same incentive that created an official setting in the first place. But the UWP concept is intrinsically flawed.
The UWP and 'hard' numbers are inherently incompatible. You need a lot more info to get all the reasonable possibilities. What is the TL of a world like the one in Zelazny's Lord of Light where a small clique of very high tech aristos rule over a huge population of low tech folks?
I think you'd have to replace the UWP with something more like a CIA Fact Sheet of data for each world to resolve the problems.
I'm not sure Traveller could really claim the world consensus in the same paragraph as a discussion of the game. Perhaps that's a bit cynical, or perhaps it's one of the free aspects of the game that comes in every boxed set and every supplement? (shrug)I suspect that you won't have a lot of consensus on what is a "questionable" world and even when there is, not much agreement on what needs to be done to fix it. You'd have to have some agreement on what sensible even means. A good number of people think the huge variation in TLs on worlds within the Imperium is questionable. Why is a 10 billion pop TL 15 world like Mora completely surrounded by extremely low pop, TL 7-8 worlds? Did Craw /need/ its TL raised from 3 to 5 to account for the tainted atmosphere or was that a transcription error (MgT2e says TL 3 is fine for Atmo 7, so I'm guessing error)? In the Islands subsectors, the most Earth like and human friendly world in the entire region is a pop 5 farm colony owned by a small dry world with billions crammed on it...
As you probably know, most of the Imperium was written up because 3rd party publishers wanted their own region of space to set adventures so they didn't have to worry about conflicting with GDW publications. I think the Grand Survey was an attempt to clean up and 'officialize' all that material. It is certainly way more information than I'll ever need. I rarely use more than a couple subsectors in a campaign. However sector books seem to be pretty popular. The variety is useful, creating a financial incentive. The same incentive that created an official setting in the first place. But the UWP concept is intrinsically flawed.
The UWP and 'hard' numbers are inherently incompatible. You need a lot more info to get all the reasonable possibilities. What is the TL of a world like the one in Zelazny's Lord of Light where a small clique of very high tech aristos rule over a huge population of low tech folks?
I think you'd have to replace the UWP with something more like a CIA Fact Sheet of data for each world to resolve the problems.
That last bit seems a bit, well, unfair to me. Could be I'm misreading the tone here. As your correctly pointed out, the tech available on a world can vary wildly, and the TL of the planet is what is generally available. Arnold the Terminator may have not been told that the phased plasma rifle in the 40watt range WAS available had this been Traveller.TL is what is generally available. Certain subsets of the population can have wildly varying TLs. That is in the rules. So in your example above with the Lord of Light, It would be a low TL world as that is what is generally available.
Therefore, UWP is a hard number, you just do not understand it.
But that's true for *all* the numbers. Except maybe size. And even that doesn't tell the whole story because you *can* have gravities outside the typical for a given size. Do you think interpreting 'tainted' as low oxygen so respirators instead of filter masks are necessary is legit? That's not what RAW says. Do chirpers count as population? The government types are hopelessly vague.TL is what is generally available. Certain subsets of the population can have wildly varying TLs. That is in the rules. So in your example above with the Lord of Light, It would be a low TL world as that is what is generally available.
Therefore, UWP is a hard number, you just do not understand it.
Sorry. No hostile tone intended. If offense was given, please accept My apology.That last bit seems a bit, well, unfair to me. Could be I'm misreading the tone here. As your correctly pointed out, the tech available on a world can vary wildly, and the TL of the planet is what is generally available. Arnold the Terminator may have not been told that the phased plasma rifle in the 40watt range WAS available had this been Traveller.
As for a low TL planet being controlled by higher TL people - I suppose that depends on a few things. If the population is oppressed and forcibly kept at low TL (like Kinorb in my previous statement), then radicals would be able to get smuggled weapons on to the planet for use. We see that all the time today and throughout history. Or else they would simply build the weapons out of what's available - TL8 rifles and machineguns are quite possible to be built by gunsmiths as we have seen in the backstreets of Afghanistan. It's generally the knowledge of how as much as the ability to make it.
If you have read Pournelle's King David's Spaceship book, his 2nd Empire kept a hard lid on transporting knowledge and tech from world to world. In this instance it was because the Empire absorbed worlds and installed their own government and control mechanisms and the TL of the planet affected just how much freedom (as well as potential profit from installed nobility and merchants) could get. The idea permeates a lot of sci-fi literature out there.
You are quite right, that is not what RAW says, but the impact is minor so it is mostly fluff. Unless I am worldbuilding around that specific world, it can be ignored. Either the people making the statement that Class-A Starports shouldn't exist on low tech worlds has not read the Mongoose-published Starport Materials, nor the OTU-stuff about the SPA and how starports in low-TL areas within the Imperium are subsidized by the SPA up to TL-12.But that's true for *all* the numbers. Except maybe size. And even that doesn't tell the whole story because you *can* have gravities outside the typical for a given size. Do you think interpreting 'tainted' as low oxygen so respirators instead of filter masks are necessary is legit? That's not what RAW says. Do chirpers count as population? The government types are hopelessly vague.
You seem to think that TL 10 aristos ruling over TL 4 population is obviously TL 4 and constitutes a "hard" number. But then there's tons of examples of people complaining that you shouldn't have a class A starport at a TL 7 world or humans couldn't live on Mars at TL 6 because the world can't support it. So there seems to be plenty of people who think that isn't obvious.
Anyway, this seems to be turning into a discussion of what hard vs fuzzy numbers are, which isn't a good use of time
It’s interesting that you pick these two worlds, I’ve been working up an adventure in the area. Kinorb is TL8 btw, according to Travellermap.com but your point still stands… I guess? They are on an x-boat route and canon I have read indicates a lot of rich retirees from Boughene and elsewhere run the place so the old “they import the tech they need” trope comes into play.Logically speaking both of these worlds would should only be covered by normal communication means off the main X-boat route since there are no worlds of importance in the area. As part of the Imperium they'd deserve and need support (especially near the Vargr border and not far from Zhodani space). However if you compare the X-boat network elsewhere there aren't any compelling reasons to do it there and not elsewhere.
Look, I think all the UWP numbers are vague and I am well aware that that is how the rules describe them. But in this thread and every other thread like it, there are lots of people who get bent about tech levels. The largest share of complaints about "bad worlds" come from TL or starport rating issues. The number of worlds like Cordan where they flat out abuse the fuzzy pop values is extremely small. Physical stats, pop, government, law level hardly ever "break" a world.You are quite right, that is not what RAW says, but the impact is minor so it is mostly fluff. Unless I am worldbuilding around that specific world, it can be ignored. Either the people making the statement that Class-A Starports shouldn't exist on low tech worlds has not read the Mongoose-published Starport Materials, nor the OTU-stuff about the SPA and how starports in low-TL areas within the Imperium are subsidized by the SPA up to TL-12.
I think the TL representing what is "generally available" is directly what the book says. It is not "what I seem to think" anymore than My saying 2+2=4 is merely something you seem to think is true. It is the clearly stated rule. Personally, I hate the TL system as being overly vague. Look at Earth. Earth is basically a TL-8 planet, and yet TL-0 and TL-1 cultures still exist on Earth. I homebrew this to make the TL in the UWP to be an amalgamation of several different categories of TL, such as Medical Technology or Transportation Technology or Weapons Technology, etc. Then I backwards engineer the amalgamated number so that it matches what the Travellermap says the TL is for that system. Serious pain in the ass, but incredibly handy when you run sandbox campaigns and your players can literally go anywhere.
It is an elegant solution to the problem of how Pop interacts with the Trade Rules. It generally makes Pop less useful as a descriptive tool in world design, though. It trades solving a few weird cases for making every planet uncertain, since that Econ 6 planet could be Harcourt Fenton Mudd and his robots or a billion super impoverished people or anything in between.Does that make any sense? That is an open question to everyone.
I think that if Mongoose makes that the definition of the UWP's Population Digit, almost all of these problems would be resolved and it makes things like Cordan and TechWorld no longer outside of the rules. A simple change of definition, not a huge rework of the entire 50 years of Charted Space.
I had looked it up on Traveller Map myself and I see the discrepancy now. If you look at the bar on the right-side (on the Wiki) it lists the planet at TL-8. But if you read the description it states it's forcibly kept at TL-5.It’s interesting that you pick these two worlds, I’ve been working up an adventure in the area. Kinorb is TL8 btw, according to Travellermap.com but your point still stands… I guess? They are on an x-boat route and canon I have read indicates a lot of rich retirees from Boughene and elsewhere run the place so the old “they import the tech they need” trope comes into play.
IMTU I have changed the x-boat route to go directly to Kinorb from Boughene as it makes no sense to route through a prison/naval facility, which Pixie is. Does that reduce story/adventure opportunities or support an effective Imperial Naval procedure in a dangerous border area? Personally I haven’t figured that out yet, and that’s fine. And here is where my stance on the UWP also comes into play: it’s my campaign, I’ll make the changes I like because it’s MTU. But I’m not throwing the baby out with the bath water because a few things don’t make sense, or rub me the wrong way. I’m always discovering what all these worlds could be. I’ve been playing Trav since the mid-80’s so I guess I’m in the school of “UWP is a springboard for the imagination.”
I take the UWP literally (because it’s freely available in-universe information) and strive to be creative in my interpretation of the “reality on the ground.” But I also feel free to change what I like to suit my game. My “exception count” remains low because I only change what really bugs me and I don’t want to “gotcha” my players.
This is a good representation of what would happen to most economies newly integrated into galactic civilization.
Make them count for 3/5ths of a person, officially in the world's constitution. This would eave a little Easter Egg for the players, to figure out where the local politics are headed.You could count the robots as a fraction when calculating population, compared to biological sophonts.
I would hope that in most cases it changes nothing, since in most systems 1 pop = 1 econ, same as it is now. It would simply make the "exceptions fall within the rules. The same way that most Earth-sized planets are 1G, but there are exceptions that have higher of lower gravity due to the composition of the planet.It is an elegant solution to the problem of how Pop interacts with the Trade Rules. It generally makes Pop less useful as a descriptive tool in world design, though. It trades solving a few weird cases for making every planet uncertain, since that Econ 6 planet could be Harcourt Fenton Mudd and his robots or a billion super impoverished people or anything in between.