I've been enjoying supplement 5-6 lately, which I think is a great book for making all sorts of vehicles. However it does suffer from what appears to be Mongoose's hallmark sloppiness. I tried googling some of the questions I had, but I couldn't really find satisfying answers for them so maybe someone on these boards can help me out:
1) How much cargo does 1 space represent? In other words: if I have X space left on a vehicle, how many metric tons of cargo can that vehicle carry?
2) What's the speed of a rowing ship? (i.e. a non-powered ship that is not windpowered.) The example on page 10 makes it 5kmhr, but that seems a little on the low side (google tells me Triremes went 11kmhr, and viking longships about 9 to 18kmhr, with 27kmhr in favorable conditions).
3) How the hell do Missile/Bomb/Torpedo bays work? I've read the three paragraphs of text about a dozen times, but can't figure it out. Apparently there are two kinds of bays: generic and dedicated. Generic are only available for aircraft and grav vehicles, but I can't find any used in the example vehicles in the book.
But apart from that, how do either of them work? How much space do they take up? Is ammunition (e.g. bombs) stored in cargo space, or do I have to have space dedicated to ammunition as a part of the bay? Or does the 5,000/10,000 cost per space only figure in the maximum size of the weapon that can be dropped/launched by that bay? And if that is the case why is a generic bay only capable of dropping "up to half their space capacity in bombs" per round? Does that mean if I have 10 space bombs I can drop 5 bombs a round, or is a 10 space bay only capable of dropping 5 space bombs, or is a 10 space bay capable of dropping one 10 space bomb every two rounds?
1) How much cargo does 1 space represent? In other words: if I have X space left on a vehicle, how many metric tons of cargo can that vehicle carry?
2) What's the speed of a rowing ship? (i.e. a non-powered ship that is not windpowered.) The example on page 10 makes it 5kmhr, but that seems a little on the low side (google tells me Triremes went 11kmhr, and viking longships about 9 to 18kmhr, with 27kmhr in favorable conditions).
3) How the hell do Missile/Bomb/Torpedo bays work? I've read the three paragraphs of text about a dozen times, but can't figure it out. Apparently there are two kinds of bays: generic and dedicated. Generic are only available for aircraft and grav vehicles, but I can't find any used in the example vehicles in the book.
But apart from that, how do either of them work? How much space do they take up? Is ammunition (e.g. bombs) stored in cargo space, or do I have to have space dedicated to ammunition as a part of the bay? Or does the 5,000/10,000 cost per space only figure in the maximum size of the weapon that can be dropped/launched by that bay? And if that is the case why is a generic bay only capable of dropping "up to half their space capacity in bombs" per round? Does that mean if I have 10 space bombs I can drop 5 bombs a round, or is a 10 space bay only capable of dropping 5 space bombs, or is a 10 space bay capable of dropping one 10 space bomb every two rounds?