All very interesting comments and inputs
casamordius suggestions:
IMHO that goes too far in changing the existing system. It's unlikely that you can see all the impacts on e.g. spellcasting etc. That is of course assuming that the system as is is really thought through...
I totally agree that any attempt to factor in size, weapon size and so on into number of attacks ends up as a book-keeping exercise
Me too
(Notet hat I deleted "armour" from the quote !)
I like the ideas concerning skill and armour in relation to available no of CAs.
I'm currently playing with follwoing ideas:
1) add
(Weapon skill above 100%)/10 (round down)
to your table.
I.e. a fighter with Warsword 123% and DEX 12 would add 2 due to his expertise, thus end at DEX14 and get 3 CAs rather than 2 CAs
2) substract
Armour penalty / 10 (round down)
to the same table.
The fighter above wears a plate, AP of -12%, thus -1. Okay, he still has 3 CAs.
However, if he's switching to a chain mail shirt, he'll get -2, thus he's back at 2 CAs.
Sigh, but then wearing heavy armour penalizes twice as it would both reduce your skill and you number of actions :evil: .
I suppose for #1 I'd use real skill, not the one adjusted by armour.
Sigh, but it's still not working: your knight in plate armour and DEX10 will only have 1 CA :evil: ! Not good, not good at all !
I also go with the "exchange Action vs Reaction", I like that, it leaves you a nice option (and thus tactical choice) when you've run out of reactions.
As for book-keeping. Well, it's really only a matter of organisation. Annyoing, yes, but manageable. I also tend to group several opponents together, mostly the rank and file guys or the same creatures. Thus it becomes less effort. I also demand a certain book-keeping from my players.
I must admit that I've changed my opinion about this issue several times now.
I guess the real difference you'll actually encounter will be only 1 CA, as most opponents should have DEX between 7 and 18. I'm not sure about monsters/creatures though as I prefer combat between humans (and the other races of course).
So if you have a shield you can compensate for that 3rd attack your foe might have.
I stilll have the nagging problem of DEX becoming too powerful. And it's not only in hand-to-hand. That spellflinger will also profit a lot from high DEX (most certainly the sorcerers among those).
I guess I'll take the same formula as for Strike Rank, i.e. (INT+DEX)/2 rather than only DEX. Spreads the emphasis of attribute allocation somewhat.