Unwinnable tournament scenario - Who Dares Wins Game 1

Valen is my name said:
sounds like most big weapons arent very good against tanks. maybe they are planning on making anti-tank guns and want to make us realise how much we need them?

No, most AT weapons are very good at kiling tanks, it's just that there is a lack of infantry AT weapons when in comes to the EFTF and the USMC (untill the EFTF gets their Herr infantry). The USMC rely on their shadows and abrams to take out armour which is the problem here.
 
Wonders where people are getting the idea that the defender gets to setup the terrain in this scenario? The mission rules don't say any such thing, this makes me believe you will be playing on a preset table.

I also just hate the idea that one player has to setup the board to give himself a chance of winning in an even points battle. I am not saying that I don't like this mission, as I think its going to be a lot of fun to play, when all factions have enough released units to actually play both roles.

Which is why I can't help scratching my head at its inclusion in a tournament before the releases are available to make it playable for all..... or why not use the tournament as a chance to show off some future units by having a unit of Panzerknackers, and TOWs available for the EFTF and USMC to play with.... They could even do the same with a unit for the MEA and PLA, and then have them as prizes for the best player in each faction or something...
 
Seems to me that that would be the best way of promoting the next wave too just have a couple of preview units which players could use for that battle. Maybe this tourny was all planned back when the releases were following the original schedual and nobody realised?
 
MaxSteiner said:
Seems to me that that would be the best way of promoting the next wave too just have a couple of preview units which players could use for that battle. Maybe this tourny was all planned back when the releases were following the original schedual and nobody realised?

Errr I don't think the schedules have slipped that much...
 
Going back to Artillery, I wondered why Artillery in this game is so weak. All I could figure out is that it might be nothing more than off board Mortar Fire and not true Artillery.

Most likely done to keep the game from becoming too stale. Still for some BIG point values, I would consider a REAL Artillery attack to be added to the game. Say about 100 for a small and 300 for a large attack.
 
Mr Evil said:
i think this mission is only unwinable to LBH :D lol

Well Low Roller agrees with me as well.

Strictl it's not unwunnable so long as you still have your AG36 and some elevated firing positions, but it really is a little biased against the USMC and EFTF.

LBH
 
ETEF it's a simple solution! Buy a gurkha model, name it Ted :wink:

No one will dare shoot at it or oppose the model for fear of retribution :P
 
The Old Soldier said:
Going back to Artillery, I wondered why Artillery in this game is so weak. All I could figure out is that it might be nothing more than off board Mortar Fire and not true Artillery.

Well for platoon level engagement how much artirelly assets you expect? Some mortars yes but one would imagine big assets are reserved for bigger and more important engagement than skirmishes between platoons...
 
you have a couple of options which would work but wouldn't be very popular and could get you banned.

1. Threaten your enemy that if he doesn't make his army withdraw you will find him once he has left mongoose hall.

2. distract your opponent once you know who you will be playing against and when no-one is looking steal their tanks and vechiles - no models, cant use 'em, therefore you win.

3. rules say wave 3 or before, therefore things like m16s are allowed, so get one, an airsoft one will do and prove that a real airsoft gun CAN destroy tanks (model ones admittably but if thats all youy opponent has don't worry) this is probably the best option, is the most fun to do and probably best to watch someone else do.

obviously none of these are good ideas but its probably better than nothing, but i've saved the best to last...

4. everyone send an email to matt asking him to change the rules so either he will correct the problem straight away or everyone bombarding him with the similar message will annoy him so much he will eventually give in and correct it.
 
tneva82 said:
The Old Soldier said:
Going back to Artillery, I wondered why Artillery in this game is so weak. All I could figure out is that it might be nothing more than off board Mortar Fire and not true Artillery.

Well for platoon level engagement how much artirelly assets you expect? Some mortars yes but one would imagine big assets are reserved for bigger and more important engagement than skirmishes between platoons...

but by that yardstick how many infantry platoons see support from 2-3 tanks, a helicopter gunship and squad of SAS?
 
emperorpenguin said:
tneva82 said:
The Old Soldier said:
Going back to Artillery, I wondered why Artillery in this game is so weak. All I could figure out is that it might be nothing more than off board Mortar Fire and not true Artillery.

Well for platoon level engagement how much artirelly assets you expect? Some mortars yes but one would imagine big assets are reserved for bigger and more important engagement than skirmishes between platoons...

but by that yardstick how many infantry platoons see support from 2-3 tanks, a helicopter gunship and squad of SAS?

But why stretch it even further?-)

Heavy artirelly(122mm and 152mm) would be likely too powerfull anyway...Unless you play at bigger battles at which point might be better idea to look for ruleset designed for those...
 
Valen is my name said:
4. everyone send an email to matt asking him to change the rules so either he will correct the problem straight away or everyone bombarding him with the similar message will annoy him so much he will eventually give in and correct it.

I'd be happy for anyone who wants to add to the emails I've been sending Matt on this very subject to add their voice/emails to his inbox.

LBH
 
Sorry LBH. I read your post but that's all I could come up with, I did point out that the EFTF and the USMC are both hosed I also said that you have to place your mines so that you cover the most likely avenues of approach If your opponent brings two tanks let him. Work the odds all you need to do is break one of them. That's it Your One Shot. Take it or Leave it.

Me, I'm going to write Matt about all the excitement and add My displeasure as well.

If only the Arty in this system had some balls..........
 
i think matt should keep it in to stop EFTF having a comanding position from the begining, looking at other missions it doese ballance out from what i can see. when i say ballance out i mean force wise.
 
Captain_Nemo said:
Me, I'm going to write Matt about all the excitement and add My displeasure as well.

For anyone else that wants to write in about it, Matt can be pestere ... I mean contacted at msprange@mongoosepublishing.com

Evil, I don't see how having a practically unwinnable scenario can balance anything out.

LBH
 
nothing is unwinable, like you said practicly........

bad workman blames his tools. Many ways to skin a cat,, and so on and on and on and on lol
 
Mr Evil said:
nothing is unwinable, like you said practicly........

bad workman blames his tools. Many ways to skin a cat,, and so on and on and on and on lol

Shame you never thought of that when you were whining aout EFTF COmmand squads.

The only weapon an EFTF infantry force can field that can even touch a tank is from an elevated position, only 1 in 6 hits will scratch it and force an armour save.

Max number of EFTF models at 750 points = 4 and a half squads.

Assuming 3 riflemen and a minimi gubber thats 5 dice per fire team, so 45 dice on the board * 2 shoot actions = 90 dice firing in one turn, assuming all from an elevated position, 15 of those will hit. on average 2.5 of those will get failed armour saves, so even if you have beneficia terrain you need 2 turns of shooting minimum to bring the tank down. That's assuming it's nice enough to come into 30" range and not just blow you apart with it's main gun outside your range.

As for the bad workmen, both reigning doubles champions are unhappy with the scenario, as are a good few others, so it's not just me or the tools.

LBH
 
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