Traveller Playtest Document 2.0!

Se Chris

Mongoose
Some updates to the previous rules and two new sections: Threats and NPCs, and Equipment.

Remember, final feedback here please: mongoosetravellerplaytest@gmail.com

(Although feel free to discuss on this and other forums. We read all of them.)

The download is here:

Download Here
 
I just noticed that the Traveller skills package totals 8 skill levels, while all the others come to 9.

I see the advancement DMs are gone, but you've introduced the roll #terms or less to leave the career -- I like. I'm also very happy to see NCOs. :D
 
Mongoose Chris said:
(Although feel free to discuss on this and other forums. We read all of them.)

The download is here:

Download Here

Do you prefer emails? I know some of the threads get, umm, contentious.

Now that it's been three days since we tore through V2, will we be getting a V3 soon? :)
 
V3 will be next week at the earliest - I need to polish and revise the ship rules, then incorporate all the changes from the V2 testing into the document. Psionics should also be in there.

V4 will be later in the year, and cover the remaining world/trade material. Then I take Christmas off.

January will probably be mostly internal testing and polishing on the side.
 
hdrider67 said:
Do you prefer emails? I know some of the threads get, umm, contentious.

Gar and I are reading the threads here (and elsewhere), but for final feedback I prefer email - it makes it easier to keep track of everything.
 
Mongoose Chris said:
hdrider67 said:
Do you prefer emails? I know some of the threads get, umm, contentious.

Gar and I are reading the threads here (and elsewhere), but for final feedback I prefer email - it makes it easier to keep track of everything.

Sent.

Sorry if it's too wordy.
 
Mongoose Chris said:
Some updates to the previous rules and two new sections: Threats and NPCs, and Equipment.

Remember, final feedback here please: mongoosetravellerplaytest@gmail.com

(Although feel free to discuss on this and other forums. We read all of them.)

The download is here:

Download Here

Cool :D
 
Wow, it looks good and I like a number of the changes from v2. Also, it's good to see ole Jameson back! And it helped to see how to do things, turns out I was doing something wrong (surprise).

Again, I haven't playtested the combat rules but it seems kinda heavy crunching. After reading the "Erik's Gun" concept, it really bogged down. A smartgun requires two rolls? And there is a chance that it will provide no bonus? Did I read that right?

Combat still looks really cumbersome so I will try to run something up soon and get a better handle on it. Other than that, everything looks great even though the skill levels are pretty low.
 
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