MasterGwydion
Emperor Mongoose
Hey guys! Okay, so I do a lot of building and manufacturing in Traveller and one thing I have noticed is that the rules for Fabricating and Manufacturing are entirely unbalanced. Using the Mineral Refinery and the Manufacturing Plants, I can build a planet with less than 200 million sophonts that can out-produce the entirety of the Vincennes subsector. Examples below. (I use a 50% material cost for production)
In a non-microgravity environment, 1 Mining Bot can mine just under 12 Dtons per day. 6 tons of Mineral Refinery can handle this along with 30 tons of Smelter. This requires 1 Sophont and puts out just over 9 tons of material. 4.5 tons of Common Raw Material, 2.7 tons of Uncommon Raw Material, 1.4 tons of Crystals and Gems, and 0.5 tons of Precious Metals. Combined Value of 130,000Cr per day.
With that 130,000Cr per day of materials, you can feed them into an Advanced Manufacturing Plant of just over 50 tons of Plant and requiring 25 sophonts. Total Output of 260,000Cr per day.
Take that 260,000Cr per day and feed them into a Specialist Manufacturing Plant of 25 tons, requiring 9 sophonts. Total Output of 518,000Cr per day.
This means that for every Mining Bot and its required downstream processing, you make 14.5MCr per month and need 35 sophonts. (if none are robotic)
The Vincennes Subsector has a total economy of 686GCr. 686GCr divided by 14.5MCr gives you just under 48 million Mining Bots with 1.7 Billion sophonts without using robots. Using robots, you can do it with 170 million sophonts. (which makes sense for TL-15 or 16).
One planet with less than 200 million sophonts and it out-produces the whole subsector, of which half of that is from Vincennes itself. You could even stretch this across a whole planetary system, not just one world, and have 10 in-system population centers with 17 million each. Vincennes alone has 10 Billion people.
Perhaps the Manufacturing rules were developed to be player-facing and do not scale well up to planetary-size and above. I think that the capability of Manufacturing Plants and such needs to be reduced to bring it more in line with the stated economic totals for planets in the TU.
Any ideas? Geir?
In a non-microgravity environment, 1 Mining Bot can mine just under 12 Dtons per day. 6 tons of Mineral Refinery can handle this along with 30 tons of Smelter. This requires 1 Sophont and puts out just over 9 tons of material. 4.5 tons of Common Raw Material, 2.7 tons of Uncommon Raw Material, 1.4 tons of Crystals and Gems, and 0.5 tons of Precious Metals. Combined Value of 130,000Cr per day.
With that 130,000Cr per day of materials, you can feed them into an Advanced Manufacturing Plant of just over 50 tons of Plant and requiring 25 sophonts. Total Output of 260,000Cr per day.
Take that 260,000Cr per day and feed them into a Specialist Manufacturing Plant of 25 tons, requiring 9 sophonts. Total Output of 518,000Cr per day.
This means that for every Mining Bot and its required downstream processing, you make 14.5MCr per month and need 35 sophonts. (if none are robotic)
The Vincennes Subsector has a total economy of 686GCr. 686GCr divided by 14.5MCr gives you just under 48 million Mining Bots with 1.7 Billion sophonts without using robots. Using robots, you can do it with 170 million sophonts. (which makes sense for TL-15 or 16).
One planet with less than 200 million sophonts and it out-produces the whole subsector, of which half of that is from Vincennes itself. You could even stretch this across a whole planetary system, not just one world, and have 10 in-system population centers with 17 million each. Vincennes alone has 10 Billion people.
Perhaps the Manufacturing rules were developed to be player-facing and do not scale well up to planetary-size and above. I think that the capability of Manufacturing Plants and such needs to be reduced to bring it more in line with the stated economic totals for planets in the TU.
Any ideas? Geir?
