Now having played with 2e for a while, I have to wonder what the developers were thinking. The system now even more rewards fleets of lots of smaller priority ships.
It used the be that big ships frequently had lots of SAP big beams. But beams are now less effective against smaller ships, and MORE effective against bigger ones. Why?
Consider this math from a friend of mine:
“Change in beam rules reduced firepower of large ships with super-AP beams vs. armor 4 ships by 48%, 55% when you consider beams can no longer lock on the first round.
These changes disproportionately impacted fleets weighted with beam weapons and large capital ships with heavy beams as their main weaponry”.
In almost every fleet, the system rewards you to "trade down". You get more hull, more total weapons and more initiative sinks when you trade a G'Quann for four Ka'Tan destroyers. Or a Primus for four Demos.
The new, most scary weapon in the game isn’t the beam anymore - its the precise, long range torpedo which can be locked on and fired en-mass.
Pity, because that doesn’t match the show at all.
I like the bigger ships - They make the table look cool, and speed up play since there is less to be moving around on the table.
Other than maximizing sales by encouraging players to buy more, smaller ships, I don't get the reason for Mongoose encouraging players to trade down the priority levels
It used the be that big ships frequently had lots of SAP big beams. But beams are now less effective against smaller ships, and MORE effective against bigger ones. Why?
Consider this math from a friend of mine:
“Change in beam rules reduced firepower of large ships with super-AP beams vs. armor 4 ships by 48%, 55% when you consider beams can no longer lock on the first round.
These changes disproportionately impacted fleets weighted with beam weapons and large capital ships with heavy beams as their main weaponry”.
In almost every fleet, the system rewards you to "trade down". You get more hull, more total weapons and more initiative sinks when you trade a G'Quann for four Ka'Tan destroyers. Or a Primus for four Demos.
The new, most scary weapon in the game isn’t the beam anymore - its the precise, long range torpedo which can be locked on and fired en-mass.
Pity, because that doesn’t match the show at all.
I like the bigger ships - They make the table look cool, and speed up play since there is less to be moving around on the table.
Other than maximizing sales by encouraging players to buy more, smaller ships, I don't get the reason for Mongoose encouraging players to trade down the priority levels