herdleader said:
The only advantage the Victory's cannon has is it's greater range : 30 inches compared to the Vorlon's 24 inches.
Well, that´s quite an advantage actually, I think - in direct comparison, the Victory is more likely to get of an extra shot before the Vorlon comes into range (ships that go "boom" after the first volley - not unlikely with the 8AD - don´t fire back after all).
I also have a small fluff-related problem with the reduced AD, since the Lightning cannon on the Victory should be pretty equal to the one used by the Vorlons, only that the ISA power sources aren´t advanced enough to power it adequately - the Vorlons shouln´t have that problem with their main weapon, thus being able to use the self-same weapon every turn...
8AD at 30" may be a little over the top, though, but giving the Heavy Cruiser 6 AD with the given range of 24, and expending the light Cruiser´s 4AD to a 24" range would capture the background more accurately, I think (AND it would enable the Light Cruiser to better fulfill it´s role as a gunship), without making the ships unbeatable... this would also reduce the (too?) heavy disadvantages of the limited firing arc and maneuvrability, since WHEN (and as long as) the cruisers get to fire at something, the will leave quite an impression
A thougt on the damage system: I think the table for causing damage on Ancients ships actually works pretty well; only the Double and Triple damage effects should be reduced - like reducing DD to "one-an-a-half" damag, and TD to DD, or something similar...
EDIT: BTW, I am NOT a full-time Vorlon player myself, just in case I sound like wanting to make my own fleet more effective - but as things are, I rather miss the "Oh hell, I´m being attacked by Vorlons - VORLONS, for God´s sake" feeling I´d expect when fighting a First One fleet...
