kevinknight
Banded Mongoose
In my campaign, I had a squad of Zhodani commandos teleport onto the players ship. After the smoke had cleared and 3 of the characters were dead with their ship heavily damaged, one of the players made a comment about good thing they didn't bring a pocket nuke... So, what stops a Zhodani telporter from just teleporting onto the bridge or engineering room of an Imperial capital ship and setting one off? Say they use a heavily stealthed assault shuttle to land on a giant capital ship, use clairvoyance to see where they want to go, then do it? The RAW says 500kg of equipment but also says that independent items may not be moved... so is a briefcase considered equipment or an independent item?
The reason this is going to be an issue is one of the characters can teleport so he may want to try something like this one day and I need to have a good reason for him other than 'because I said no'... I would like some hard and fast rules; I'm beginning to have second thoughts about introducing this psionic power in my campaign...
The reason this is going to be an issue is one of the characters can teleport so he may want to try something like this one day and I need to have a good reason for him other than 'because I said no'... I would like some hard and fast rules; I'm beginning to have second thoughts about introducing this psionic power in my campaign...