AnotherDilbert
Emperor Mongoose
It's generally per edition, that's why I quoted MgT TCS, not CT TCS saying the same thing.Yes, well, be careful about your reasoning. There is the general (or core rulebook) case, FF&S case, TCS case and HG case - each could have it's own "real answer" that is different to each other.
FF&S (either TNE or T4) is a much more detailed system. They could encompass what you are trying to do (as a house rule) by manipulating the damage tables. It would make ships more difficult to knock out, so significantly change the combat system.
The rules are clear (Core'22, p170):I only had evidence for core rulebook, then rest is my own real world engineering acumen applied to science fiction concepts. Yes, I could use that for local house-rules, although I'd prefer to see some recognition reflected in the published Traveller system. Question of this thread asks "Is there ANY reason ..." suggesting to me that non-rulebook reasons might also be useful to discuss, where explicit rules are apparently absent.

A crit 4 to the power system, and you are out of power, you are dead in space.
A crit 4 to the fuel system, and you are out of power, you are dead in space.
That is what you are trying to get around, but RAW does not allow it... If you want to house rule it, you should also modify the damage and malfunction systems to reflect damage to each distributed power system.
Except T5 of course, that has the distributed power by default. The power plant only powers the drives, all other systems are generally self-powered by "Fusion+", some sort of cold fusion from what I gather.
Agreed, no distributed power systems, because RAW does not allow it.A military system is more likely to have redundancy/duplicity backup provisioning compared to a commercial equivalent, simply because of the cost vs risks ratios. However, this evidence that you have brought to attention doesn't seem to have explored a distributed power system, as mooted in this thread. So maybe we are wrong for the suggestions.
The original Leviathan had a backup power plant:
It has a PP-4, with a PP-2 (or 3?) backup.CT A4 Leviathan, p27:
_ _ Power: The power plant on C and D decks provides electric power for all ship functions. Wall outlets situated throughout the ship provide connections for most uses - such connectors are Imperial standard. The backup power plant on F deck provides about 70% of the main plant's output, which has no material effect on any function other than the jump drive; this is limited to Jump-2 on the backup plant.
Agreed, they work as a monolithic system. Several drives, one system. As RAW assumes.Thanks for your diligence in researching this! However, this evidence of "two sets of drives" is not the same as a distributed system, although both imply "more than one," they operate in different ways. The "two sets of drives", as per your example, only works as a monolithic device.
I think we can assume the ships are built as resilient as economically possible, i.e. to a large degree distributed. That is why the crits makes you lose a little power, then a lot of power, and finally all power. The power systems can take a lot of damage but still keep working, until the whole thing collapses. It's just a simplified description as a monolithic system.
Quite, and can be seen as a distributed system described and treated as a monolithic system for simplicity.This is typical of rocket engines, where two, three or four thrusters are provided because a single thruster is not powerful enough to provide enough thrust, without risk of cracking/exploding it. Several thrusters bundled together would produce a controlled effect that is the equivalent of one gigantic thruster, without incurring the instability risk.
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