Reynard said:Just because some players say it can be done it doesn't mean they get what they want. And don't encourage them with highly unlikely means such as handing out pocket nukes and totally undetectable delivery systems (Emission Absorption system and Superior Stealth).
The Imperium has been at odds with the Zhodani long enough to ban psionics and have experienced psionic warfare. If the Zhos haven't tried teleporting bombs on targets, the Imperial military has more than likely run that scenario over and over. Ships in a region that might have Zhos will be on high alert. Important ships are ringed in a sea of vessels with their Improved and Advanced sensors on. Considering jump travel and the subsequent strategic movement, getting a very specialized assault ship to a particular target would need divine intervention not psionics.
I'm not saying it couldn't be an exciting adventure but it would be highly unique in a Guns of Navarone way. Not a cakewalk and not proof psionics in infallible. If it was that easy, the Zhos would have ruled the galaxy a long time ago.
The campaign we are running is very high level. The party is basically a Black Ops team that has been operating since the beginning of the 5th Frontier War (We just finished the Battle of Rhylanor this past Saturday). So, no, I'm not 'handing out pocket nukes and totally undetectable delivery systems'. The Imperial Navy, however, has access to those and the party has a highly placed part in it. However, this digresses from my basic question.
How DOES such an act get prevented, according to the rules? Or is this just one of those situations that the rules can't address so I as a referee simply have to throw obstacles in the way to prevent it...