Terry Mixon
Emperor Mongoose
The reason I ask is because Wrath of the Ancients says this in describing teleporters:
Yet Secrets of the Ancients has a vessel, The Dart, which says this:
Unless they wanted the ship to suddenly lose power the first time it jumped, the teleportal has to work in jumpspace. Admittedly, a teleportal might differ somewhat from a teleporter, but they use the same technology to meet their purposes.
I know Secret of the Ancients was published first, but that actually makes the situation worse. Players and GMs might have already introduced/encountered the ship before the later book said that it couldn't work that way.
The Nameless Ship in Wrath of the Ancients has an antimatter powerplant, so I'll wager changes were made. To keep The Dart working, perhaps it stores enough power to keep the ship running for a week in jumpspace. That's how I'd end up handwaving the discrepancy, I suppose.
- It is possible to teleport in and out of pocket universes but a starship in jump is completely cut off. Teleportation in or out of the jump field is impossible.
Yet Secrets of the Ancients has a vessel, The Dart, which says this:
- It has a jump drive but draws both power and hydrogen fuel from an onboard supply teleportal
Unless they wanted the ship to suddenly lose power the first time it jumped, the teleportal has to work in jumpspace. Admittedly, a teleportal might differ somewhat from a teleporter, but they use the same technology to meet their purposes.
I know Secret of the Ancients was published first, but that actually makes the situation worse. Players and GMs might have already introduced/encountered the ship before the later book said that it couldn't work that way.
The Nameless Ship in Wrath of the Ancients has an antimatter powerplant, so I'll wager changes were made. To keep The Dart working, perhaps it stores enough power to keep the ship running for a week in jumpspace. That's how I'd end up handwaving the discrepancy, I suppose.
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