Ishmael said:
I have to disagree here.... I feel its a Traveller rule problem.
actually, as suggested here and with others, its a
too many Traveller rules problem.
<snip>
Earth at D86797x gives a possible tech range of 3-8, whereas an airless rockball with a settlement of 15, at D00016x gets a range of 5-10 if in another system despite having too small a population to maintain a viable tech infrastructure, much less manufacturing base.
D00016x is pretty damn unusual a result.
How unusual ? Well, assuming that the 5 digit UWP you provide is omitting Law Level, the chances of getting a world with that size, that population and that starport (or worse) is 1/36*2/36*15/36 =30/46656, which converts to .064% note that that is a decimal, and a percent.
We expect one example of this extreme type per 1563 systems generated, or ~ every 40 sectors.
To add in the exact GT of 6, which is required to give it no TL mod, multiply this by 2/36., and get ~.004%. So,
So. we expect one example of this type for every 25000 systems generated, or 625 subsectors. How big is the empire ? Charted space ?
Has anyone here ever generated this (without using mass rolling code) , let alone more than one ?
Unusual enough by far to make it worth the effort to explain for an adventure seed, which is the
point of the process,
not creating an unsupervised planetary modeling algorithm. Which, I note you don't even use; good for you ! You either have the time or the flash creativity to have the luxury of rolling your own .
As I see it, and I think theres been enough comment from MWM and GDW alums to back it up) the use of plangen in the OTU isn't just stupidity or blindness or fear of change, but creating a sandbox that allows GMs who don't have the time to generate a variety of world to have a setting with lots of variety. The OTU is that, and that alone. So, if you don't aggree with how it was generated, or insist on applying expectation that are inconcistent with its intent, of course its not going to work for you- in which case, pointing out its flaws from that non-connected veiwpoint isnt just pointing out the low hanging rotten fruit, its bringing your own rotten apples to a fir tree.
<snip multi edition rules presentation>
So, you see that the rules, and not just the 3I setting alone, have the problem; they can't quite decide how to define tech levels.
What I see is that different editions of the same game have different interpretations, which suggests that each edition is trying to deal with the issue differntly than the others. Not a big surprise, and not exactly supportive of an unwilling ness to change the rules if not the OTU. And the OTU is a published product. Me, I like that it isn't being rewritten every time a new content editor comes on board or a new edition comes out - WartyK and the disappearing Dwarf races, anyone ?
you really can't discuss one without discussing the other; they are intertwined too tightly.
Sure you can. If you don't play PC trade Traveller, you don't have to. The problem is that the arguments you (and others) present are too tightly intertwined.