far-trader said:I think you are misreading the rules if you do.
Nope. Followed the gen rules step by step. The rules were just put together without logical thought.
far-trader said:I think you are misreading the rules if you do.
DFW said:Nope. Followed the gen rules step by step. The rules were just put together without logical thought.
.......captainjack23 said:Your example must be using somthing non-mongoosian for rules. First, tech 5 is TL 5: (Industrial) TL 5 brings widespread electrification, tele-communications and internal combustion. and quite sufficient for maintaining vaccuume gear and shelter. second, assuming that the 5 digit UWP you provide is omitting Law Level,the modifier for D00016x is +5 , giving a minimum tech of 6 and a max of 11. Are you using MT ? .......
Possibly, depending on the rules used.
I illustrated with multiple versions that the same 2 interpretations exist throughout; 1. tech as local production capability 2. tech bolstered by imports.captainjack23 said:What I see is that different editions of the same game have different interpretations, which suggests that each edition is trying to deal with the issue differntly than the others. Not a big surprise, and not exactly supportive of an unwilling ness to change the rules if not the OTU.
captainjack23 said:Oh, good heavens, pish and tosh again. "without logical thought "
DFW said:captainjack23 said:Oh, good heavens, pish and tosh again. "without logical thought "
Characterized by reason; rational, reasonable.
The gen rules aren't, pretty simple concept.
Book 0 - An Introduction to Traveller - c1981
Like the generation of characters, the generation of planets should be more than a matter of tossing dice and noting results. The numbers of the planetary characteristics should be expanded into something more, unless the referee feels that the players will do little more than flit from world to world, never venturing outside the environs of the starport.
Roll the eight planetary characteristics for all worlds in a subsector, and write out what each of the numbers means in a single line of a sheet of paper. Then, proceeding down the list planet by planet, expand on the brief descriptions thus generated, explaining away contradictions or eliminating them by changing numbers in the planetary profiles.
Does the planet have an A type starport, a high tech level and a very low population (1000 or less)? The starport could be automated to a great degree, and/or the starport staff the only inhabitants of the planet.
etc...
DFW said:captainjack23 said:Oh, good heavens, pish and tosh again. "without logical thought "
Characterized by reason; rational, reasonable.
The gen rules aren't pretty simple concept.
atpollard said:Now that we have been enlightened about world generation, trade, economics and properly citing sources ...
How is a TL 10 world different from a TL 13 world?
How is a TL 13 world different from a TL 15 world?
atpollard said:Now that we have been enlightened about world generation, trade, economics and properly citing sources ...
How is a TL 10 world different from a TL 13 world?
How is a TL 13 world different from a TL 15 world?
far-trader said:atpollard said:Now that we have been enlightened about world generation, trade, economics and properly citing sources ...
How is a TL 10 world different from a TL 13 world?
In many ways.
Back on topic, at least.captainjack23 said:Better ?
captainjack23 said:The TL notation in the OTU isn't just an exponential graph (like we always see); it seems as though the rate of change decreases past a certain point so that it looks more like half a bell curve. 15/16 are at the top and the reaal inflection point is probably at about TL10 -gravitics and reliable jump 1 are the breakthru technologies, and they seem to be refined for the next few levels, not replaced.
Rikki Tikki Traveller said:During the age of sail, we had semi-steady contact with groups separated by about 1 month of travel, so in Traveller terms, a TL10 world will have semi-regular contact with all worlds within 4 parsecs, while a TL13 world would have semi-regular contact with worlds within 16 parsecs.
Direct control of worlds more than about 2 jumps away will be really hard due to the 1 month turn around for a response, so that would limit the sphere of control to 2 parsecs at TL10 and 8 parsecs at TL13.
I am not sure about this when it comes to technology. On a planet muchatpollard said:Of course in a perfect world generation system, most of the people and most of the advanced technology should be located on the more earth-like worlds. (but that is a fight for another thread).
rust said:I am not sure about this when it comes to technology. On a planet muchatpollard said:Of course in a perfect world generation system, most of the people and most of the advanced technology should be located on the more earth-like worlds. (but that is a fight for another thread).
like Earth one can live comfortably with a comparatively low technology
level, but the more hostile a planet is, the more and the more advanced
technology is required to live there. If the hostile planet has enough re-
sources to be wealthy (it probably does, otherwise it would hardly have
been settled) and enough population (or robots) for an industry, it may
well be the technological powerhouse of the region. A Third Imperium
example could perhaps be Glisten in the Spinward Marches, an asteroid
belt.
rust said:....On a planet muchlike Earth one can live comfortably with a comparatively low technology level, but the more hostile a planet is, the more and the more advanced technology is required to live there. If the hostile planet has enough re-sources to be wealthy (it probably does, otherwise it would hardly have
been settled) and enough population (or robots) for an industry, it may
well be the technological powerhouse of the region. A Third Imperium
example could perhaps be Glisten in the Spinward Marches, an asteroid
belt.
Ishmael said:This is why I have written my own UWP method and treat tech levels only as local manufacturing/infrastructure tech and don't use the 3I very much.
Ishmael said:So it comes back to the interpretation of what tech level means; manufacturing capability for self-sufficiency?..or tech-propped-up-by-imports...
Had a quick look at it. I like itMithras said:From the OP ... I've been putting ideas onto a new TL table, trying retain the Traveller feel (sorry its based on the Book 3 version). Adding what I can, and including RPG or movie settings I think roughly correspond.
http://zozer.weebly.com/uploads/3/4/3/3/3433372/expanded-tech-table.pdf