I know some of you dont think the crossbows do enough damage nor do they have enough ap so heres something ive been thinking about including in my game and i would enjoy hearing what you guys have to think about it.
Light crossbows cant be given a strength bonus above 2 but dont require a minimum and Heavy crossbows cant be given a strength bonus below 2(probably max 6, leaving that up to individual g's).
The strength bonus adds to damage and ap just like on the exotic bows but if you dont have a strength bonus as high as the crossbows rating then it requires an extra move action to reload for every point you are below the minimum.
eg: you have a strength of 12(+1) and the crossbow has a strength bonus of +3 then it would take you two extra move actions to reload it.
Im unsure how the rapid reload feat should act with this, i guess it should just halve after all penalties are applied.
This should make cossbows much more deadly in game allowing heavy crossbows to reach the massive damage on a max dice roll with a +4 strength bonus and easily hitting the threshold with a crit.
Light crossbows cant be given a strength bonus above 2 but dont require a minimum and Heavy crossbows cant be given a strength bonus below 2(probably max 6, leaving that up to individual g's).
The strength bonus adds to damage and ap just like on the exotic bows but if you dont have a strength bonus as high as the crossbows rating then it requires an extra move action to reload for every point you are below the minimum.
eg: you have a strength of 12(+1) and the crossbow has a strength bonus of +3 then it would take you two extra move actions to reload it.
Im unsure how the rapid reload feat should act with this, i guess it should just halve after all penalties are applied.
This should make cossbows much more deadly in game allowing heavy crossbows to reach the massive damage on a max dice roll with a +4 strength bonus and easily hitting the threshold with a crit.