Singularity Errata

The Sourcebook covers the additional income sharing but mention someone with a salary of KCr8. Do the players use the default salaries or is there a bump there as well? It isn't mentioned, and likely should be, one way or the other. The book salaries don't hit KCr8, so I do wonder if there is supposed to be a bump in salary for the PCs.

Other than Gunners and Marines, Stewards are the lowest paid. With a luxury liner, it also seems like Stewards might be worth more in salary. They are of supreme importance. I'm personally inclined to double their salary.

The RAW rule:

Salary can vary but the values on the Crew Requirements table shows a monthly average for skill level 1 crew, with the presumption that salaries will increase by +50% for every skill level above this.

Book Salaries:

View attachment 5116
Not sure that it is cumulative in the way you did it.

Take the Marine for easy math.

Rank/1 +0% 1,000
Rank/2 +50% 1,500
Rank/3 +100% 2,000
Rank/4 +150% 2,500
Rank/5 + 200% 3,000
etc...
 
Not sure that it is cumulative in the way you did it.

Take the Marine for easy math.

Rank/1 +0% 1,000
Rank/2 +50% 1,500
Rank/3 +100% 2,000
Rank/4 +150% 2,500
Rank/5 + 200% 3,000
etc...
I could be wrong, but it doesn't say +50% of base salary. It says +50%.

EDIT: The spreadsheet agrees with you. I'll update the chart.
 
Are you sure the J3 High Stateroom number is right, @paltrysum? It's wildly different than the others in that is it much lower drop percentage-wise. KCr30 is right in the range of the other price drops at 57.1%. It really seems like it should be that for J3.


View attachment 5114
Following up on this, @paltrysum, I wondered what High passengers in Middle Staterooms would look like. If that is now the way things are done, I want to submit some numbers for that. I still think the Luxury Passenger in a J3 High Stateroom should be KCr30 to match the other price drops, but this still shows with the numbers you gave us.

1749922203537.png

Here are the numbers with the J3 Luxury passenger in a High Stateroom with the price of passage dropped to KCr30.

1749922360353.png
 
I downloaded the Sourcebook 2 from drivethrough and it is the same size as the original file, so I'm unconvinced that a new file was actually uploaded. Can you point out a change so we can be sure we have the updated document?

Never mind, there is a Sourcebook 3 there now that has the new luxury rates and corrections to the androids, though the incorrect rule for bandwidth on hardware skills is still present.

On another note, there seems to be no way to generate how far a Luxury passenger is going to go. There should be a way to determine if a passenger is going the whole route or only a few jumps (and how many of those). It should use the same kind of DMs to rolls to attract longer duration passengers, too, I think.

Don't leave it to us to make that up. Give us a table, please.
 
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Found another robotic build issue. Act One says the captain is a clone-android hybrid. What is that, exactly?

There are biological robots with biological bodies and robotic brains, and that is what this sounds like. Those don’t have android bodies like is listed in Act One. They have biological robot bodies.

I suspect the android body isn’t the build that you intended. It needs to be changed to a biological robot and the price will change. Also, it will drop the available slots significantly and impact the build capabilities.

Honestly, you might just want to change the flavor text and make it a straight android to avoid those problems.
 
Singularity - Act 1
Page 144, Sea of the Ancients
Requirements and Preliminaries

"the Travellers must discover the true nature the ship" missing "of" "the true nature of the ship"
"they must learn of about Naalir and" missing "of" from beginning of the line, drop "of" to read "they must learn about Naalir"
 
I sat down and recreated the Baron's build. As I suspected it would be, it is broken. I didn't even try to make it a biological robot. That was out of spec so far that you'll just have to change the flavor text. Only a true android works. Even one of the chosen options gives it away. It has vacuum environment protection rather than vacuum environment protection (biological).

First of all, it cannot support all the skills it has listed. It is overdrawn by 3 bandwidth. The hours of runtime match using Efficiency, so good on you for using it, plus a single power pack. Sadly, that doesn't get it to the athletics (endurance) 3 you have listed. It is two short.

I can get there by adding two more power packs, but that bumps the runtime to 1,152 hours. You'd need to decide which you want. Personally, I'd keep the hours you have listed and drop Athletics (endurance) to 1 on the sheet. Setting Agility to 4 gets the Athletics (dexterity) to 4 as indicated.

That still leaves it overdrawn by 3 bandwidth. My suggestion there is to add 3 points of dexterity to each of his arms. That allows dropping the spent skill levels on the three DEX-based skills by 1 and achieving the same end result.

My only additional suggestion is adding an olfactory sensor (basic) and quick charger like the ship's androids now have. That makes it legal, capable, and consistent.

Here are the before and after sheets.

1750038954970.png1750038968898.png1750038986142.png1750039001260.png
 
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Okay, found another ill-considered step early on in Act One. It calls for a Type Y yacht from Onon to Anther. That quite the haul for a J1 ship. It is five jumps going one direction or six jumps the other. A long month and a half of travel before they can even get to their new ship at Anther. Too long.

I recommend changing that to a Desiree Keah-Class yacht from Adventure Class Ships. It's J4 and can make the journey in a week and is an official ship. Yes, it’s a rarer design but this is Core and the rich and powerful have the best toys.

The only hiccup is that the players are offered the use of the yacht's air/raft or ATV, but this class of yacht doesn't carry an ATV. That can be solved by making an ATV available at Onon downport for their use. Problem solved.

1750042575059.png
 
I see Anther’s starport has a long-range sensor suite. It’s a long-range survey tool. Is being able to look in on systems a dozen or more parsecs away really needed in the Core sector?

It would be worth it if the Anther system could be scanned better with more range, but that isn’t what the suite brings to the table. Starports really need that kind of option, but that doesn’t exist, sadly.
 
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Just got to the chart of unusual events on page 17 of Act One. It has the androids spontaneously rebooting for two minutes. That strikes me as unrealistic on several levels.

First, these are very advanced robotic brains, and those have been around in the Third Imperium for 800 years. I don’t see them unintentionally rebooting at all. Nothing in the Robot Handbook mentions spontaneous reboots of robotic brains, so this behavior is outside the rules.

Second, even if they did spontaneously reboot, two minutes is ridiculous. Are they running Windows 95?

If they do spontaneously reboot—which I don't believe they should—the timeframe should be measured in seconds. Call it two seconds vs two minutes. The players catch an android staring at nothing for just long enough to raise curiosity rather than the outright certainty that two minutes of down time would generate.

Seriously, this chart needs to be revisited. It needs to be subtle, not overt.

Also, item seven reads:

Tincan caught with its chassis camouflage turned off momentarily. It then turns them back on, effectively disappearing from sight.

It then turns them it back on...
 
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8e6b337c-robot-attack-gif.gif
 
I found another glitch. The Antarean Spur kicks off at Kaskii (3218) and heads for Khiinra Ash (2916). The only problem is that is a J4 jump and the liner can only do J3. The hidden scout could make the jump, but it can’t take the passengers, which defeats the purpose of the spur.

I recommend starting the spur at Khiinra Ash on the way back along the route they came. Then the spur can proceed as described. It loses one link, so I suggest adding a link from Aarza Kand (3005) to Kersi Am (2803) to keep the length of the spur the same.
 
On another note, there seems to be no way to generate how far a Luxury passenger is going to go. There should be a way to determine if a passenger is going the whole route or only a few jumps (and how many of those). It should use the same kind of DMs to rolls to attract longer duration passengers, too, I think.

Don't leave it to us to make that up. Give us a table, please.

Tagging @paltrysum as this is going to be an issue for me in relatively short order, though not immediately. Not spelling this out is going to be a pretty severe roadblock and make every game different in unpredictable ways as no one will do this the same way. Can you give us something of a table and modifiers for this task?
 
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