It could still launch or recover fighters.Alexb83 said:I've never yet seen a ship reduced to 0 (except by a crit with no SA attached). Being as it still has something meaningful to do (it could still, for instance, CAF, or run silent, or do any number of things except move). It does have an impact on the game which might warrant the idea of 'seeing what it's going to do', and then reacting to it - hence a place in initiative order.
But a ship which is just going to sit there, with speed 0, no SA, and oblige you to move first (regardless of whether you've won or lost init) - it's silly.
hiffano said:It's a game, it is not real life, it is not even close to real life. It is a game mechanic which pretty much everyone has accepted and not worried about. you know those posts where one person continually harps on about one subject, refusing to accept anyones oppinions but their own, no matter what compelling argument can be used for any other opinion? this is one of those posts.
You have a piont of view which is your choice, I think it is clear that others do not agree. If it means so much to you, use it as a house ruling, I don't think it would be something that could be used as a cannon rule for the game.
How about launching fighters?Alexb83 said:Sure, but it can't participate in the movement sequence.
Don't be silly, they have inertial stabilizers!hiffano said:the force of the fighters thrusters as they launch pushing against the ship must surely move it a few mm ;-)
I'd be happy if someone did that! Less ships on the board trying to kill me = good.animus said:What about ships opening jump points in Hyperspace just of the sink? That's much worse than a speed 0 ship.
Ripple said:Have to agree with the majority.
You are just struggling with the idea of the two terms above. You see this as a sequence of movements, its not. Its a sequence of activations. Much like mini-beam the trait (how does that make it anti-fighter), or AJP on fighters (they have a jump drive?!)...the name can be misleading as to the actual mechanic.
Ripple