Balfuset790 said:
Going back to something that was mentioned earlier in this topic, I'm curious as to the argument behind people's various stances on missiles. I know this has been discussed elsewhere, but this is the first time I've seen a particular stance come out of the discussion.
'Missiles are outdated, hence the low damage'
I'm very curious as to the reasoning behind the wbove logic. After all, a missile is an explosive warhead strapped to a guidance system. If it hits something that much directed energy is going to punch a hole in a ship's armour, surely? I mean, I doubt that people have simply taken the equivalent of modern cruise missiles and thought not to update them in the wake of modern innovations in armour?
I'm no physicist, but to me - and apaprently a lot of science fiction - missiles are a potent, but limited-use weapon.
Traveller has really, really good point defense. It doesn't matter how powerful your missiles are when they are easy to shoot down. The only way to really overcome a targets point defenses is to five massive waves of missiles, which gets very expensive (like, millions of credits for the larger ships each battle). So Traveller scientists didn't focus on improving missile damage, instead focusing on something that can't be intercepted easily - energy weapons.
Why spend time and money researching something that will most likely get shot down when those same resources could be put into uninterceptable, light-speed energy attacks?
Another reason missiles may be considered bad (not outdated) is because missiles
are explosive. That is, they spend their energy in a sphere. Even directed-blast explosives expend some of their energy away from the target. So some, or even most, of the missiles explosive energy is wasted (directed away from the target). Even worse, space has no atmosphere to propagate a pressure wave. Missiles would have to actually impact the target to do any real damage, and at the distances and velocities involved, that is not necessarily easy.
Why spend all that time and money on missiles (which have a limited number of shots) when you get better and cheaper results from an energy weapon (which have an unlimited number of shots as long as you have the power to power them).
Besides that, missiles are generally seen as explosive weapons. At the velocities and distances involved in Traveller combat, the explosive warheads on missiles may be pointless. The missile may have enough kinetic energy to make the explosive warhead redundant. By then, those aren't really missiles any more. They are guided railgun rounds. Even after 1 round (which High Guard says is 6 minutes) of acceleration, your standard missile with 10g acceleration is traveling at 36,000 meters per second (roughly 100 m/s times 360 seconds), or 36 kilometers per second. Assuming my match is correct (and it probably isn't), that gives a 1 kilogram object (something far smaller than a Traveller missile) the impact equivalent of a 16 inch deck gun on an Iowa class battleship. A Traveller "missile" at the same velocity would be much, much scarier. Additional rounds of acceleration would make an even more powerful weapon.
(If we assume the missiles have a mass of 50 kilograms like they did in Class Traveller [I think], after just a single round of acceleration at maximum burn gives their impact the same energy as a
small nuclear weapon. Again, if my math is correct. After 10 full rounds of acceleration, it should be traveling about 360 kilometers per second and be equivalent to about 7 kilotons, or half a Hiroshima.)