deadshane said:YaWN! :roll:
Drones are not an "I win" button in this game.
As a Gorn player I would jump up and down with glee to see the 7 frigate list! At least against frigates I dont have to bolt my plasma's just to do a little damage...not so many phaser three's there....oh yea...and I go defensive fire with every ship and move 12...till I get there and kill you.
Frankvas said:So.... who's taking the Kzinti firing squad to the upcoming tournament?
7 Frigates (7 x 120)
1 Light Cruiser (150) or 1 Medium Cruiser (160)
990 or 1000 points
32 drones a turn, tell me what fleet can take that many drones a turn and not loose a ship or two.
5 Gorn ships, not sure how ~24 phaser 1 + a couple of 3 are going to stop 36 drones every turn when concentrated against one ship. Statistically 1/6 of your fire will miss, so that's 4 and you had 12 not intercepted, that's 16 * d6 (~48) on one ship (that's 12 more than a BDD needs to be destroyed). I wish I'll be proved wrong. I am looking forwards to seeing battle reports from the tournament.With a pair (or three) gorn heavies and a trio of BDDs which seems to be settling down to be the standard fleet that is plenty of interlocking phasers plus a few emergency tractors to handle 32 drones a turn. Some will leak through but not enough to kill a decent Gorn ship quickly.
It is a strong fleet, but also a one-trick one, which tend to not fair so well in CTAWhat you want to worry about is not the damage you are doing to the enemy with this fleet, but the damage he is doing to you! You may find those 32 drones start shrinking in number quite quickly...
Nerroth said:How useful are tractor beams at stopping drones in ACtA:SF? So far, very few people seem to be paying much attention to them...
To be honest I think thats what the Romulans are supposed to do :wink: it does make for pretty quick turnsCaptain Jonah said:it leaves the Plasma chucker’s either with wrecked DD sized stuff from the beginning or wandering around under cloak and doing nothing much for several turns.