Pavlov Grenadier
Mongoose
Hi all! As I mentioned in the other tread, I was going to try and get in a few games this week with the Kzinti to test out the new 3 drone ship rule and was able to get a solo game in last night (I won, I won!! :lol: )
Feds vs Kzinti
1,000 points
Rescue Mission 4x6 table with 6 pieces of terrain
Using the new “3 Drone ship” rule
Fed:
2x BCH
1x NCA
3x FFB
(Ive never played the Feds and only against them once so Im sure this is not the best list)
Kzinti:
5x NCA
1x DW
Feds had to set up first. They set up on Middle-left of table with one of the BCHs almost lined up with the ship that needed to be rescued. All other ships to left of it in a nice battle line. The poor Federation commander just graduated from Starfleet academy and was a bit overwhelmed to find himself in command of such a powerful battle group. As such, he wasn’t really sure what to do so decided to close with the enemy as soon as possible while keeping his biggest ship close to the ship in distress (objective). He also decided to keep his ships together for IDF protection.
The kzinti commander having ships armed mostly with forward firing Disruptors decided to throw maneuver to the wind. The Kzinti set up directly across from the Feds with 5 NCAs and the 1 DW was on the flank behind an asteroid. The plan was to kill the smaller ship first then focus on the big boys.
Turn 1:
Feds moved up full 12 inches
Kzinti moved up to within Disruptor and drone range
Feds only got 2 IDF out of the 7 attempts
Kzinti focused on the two FFBs that had rolled IDF. Feds had no shots turn 1
At the end of the turn, one FFB was crippled and the other having about ½ shield left over and some internal damage. Feds stopped most of the drones but lost all ADD on the two frigates.
Turn 2:
Feds move forward to within Photon Range and most get centerline shots on one NCA (except crippled FFB who moved backwards and tried to activate warp engines as he only had 2 hits left)
Kzinti move backwards 4” and boost power to shields. They are still within Photon range but now at long range. All disruptors and Phaser 1s are in range
At the end of the turn, the Kzinti NCA is dead and 3 Fed FFBs are dead (the two that were damaged earlier and the final one).
Turn 3:
Feds now only have 2 BCH and 1 NCA vs. the 4 Kzinti NCAs and 1 DW.
Feds back up 4” and reload Photons
Kzinti, move forward and get several NCAs within Killzone shots on one BCH. All ships centerline on this BCH.
Feds focus on one NCA. At the end of the turn, the Kzinit NCA has 6 shields left and has taken minor internal damage (5-6 hits). The Fed BCH is crippled with 8 hits remaining.
Conclusion:
At this point the Kzinti’s plan was to speed past the slower Fed fleet (get out of Photon arcs) and finish off the BCH with Drones and whatever side shots I could muster. It was looking grim for the Federation commander so he would have most likely started for home with his 2 remaining ships (plus it was late for both commanders and they needed sleep! :shock: ).
Even for a solo game I had a good time, my opponent was gracious and really a fantastic player…and intelligent…and handsome… :wink:
So as I mention above, Ive never played the Feds so Im sure I did lots of things wrong with them (including the composition of the fleet). Maybe waiting a turn to get close range shots with the Photons? Also, you cant discount the “national influence” when playing solo games so maybe I was secretly rooting for the Kzinit the whole time.
Anyway, as a Kzinti player, I still like the way the fleet handles. Drones are still versatile. With the half dozen games Ive played so far, Im coming to see the drones as a nice “finishing” weapon in many cases (at least vs the ADD races). I feel the strategy will change when facing Gorn (looking at you Capt. Jonah!
) or other non ADD races. But against Klingons and Feds, I typically try to clear out some ADD on the “approach” turn(s). Then try to get in Medium range, focusing on one ship with all my ships Disruptors and Phasers. If that ship has no ADD left, its in a world of hurt…3 ships worth of Drones are painful.
Also, they still have the great range consideration. In the game I played last night, I was able to pop that crippled ship (from 30”) while it was trying to escape…super fun :twisted: .
Anyway, Im up for running a few more solo games if anyone has a 1000 point fleet they want me to run against. If so, just post it here and I will let you know how it goes.
Feds vs Kzinti
1,000 points
Rescue Mission 4x6 table with 6 pieces of terrain
Using the new “3 Drone ship” rule
Fed:
2x BCH
1x NCA
3x FFB
(Ive never played the Feds and only against them once so Im sure this is not the best list)
Kzinti:
5x NCA
1x DW
Feds had to set up first. They set up on Middle-left of table with one of the BCHs almost lined up with the ship that needed to be rescued. All other ships to left of it in a nice battle line. The poor Federation commander just graduated from Starfleet academy and was a bit overwhelmed to find himself in command of such a powerful battle group. As such, he wasn’t really sure what to do so decided to close with the enemy as soon as possible while keeping his biggest ship close to the ship in distress (objective). He also decided to keep his ships together for IDF protection.
The kzinti commander having ships armed mostly with forward firing Disruptors decided to throw maneuver to the wind. The Kzinti set up directly across from the Feds with 5 NCAs and the 1 DW was on the flank behind an asteroid. The plan was to kill the smaller ship first then focus on the big boys.
Turn 1:
Feds moved up full 12 inches
Kzinti moved up to within Disruptor and drone range
Feds only got 2 IDF out of the 7 attempts
Kzinti focused on the two FFBs that had rolled IDF. Feds had no shots turn 1
At the end of the turn, one FFB was crippled and the other having about ½ shield left over and some internal damage. Feds stopped most of the drones but lost all ADD on the two frigates.
Turn 2:
Feds move forward to within Photon Range and most get centerline shots on one NCA (except crippled FFB who moved backwards and tried to activate warp engines as he only had 2 hits left)
Kzinti move backwards 4” and boost power to shields. They are still within Photon range but now at long range. All disruptors and Phaser 1s are in range
At the end of the turn, the Kzinti NCA is dead and 3 Fed FFBs are dead (the two that were damaged earlier and the final one).
Turn 3:
Feds now only have 2 BCH and 1 NCA vs. the 4 Kzinti NCAs and 1 DW.
Feds back up 4” and reload Photons
Kzinti, move forward and get several NCAs within Killzone shots on one BCH. All ships centerline on this BCH.
Feds focus on one NCA. At the end of the turn, the Kzinit NCA has 6 shields left and has taken minor internal damage (5-6 hits). The Fed BCH is crippled with 8 hits remaining.
Conclusion:
At this point the Kzinti’s plan was to speed past the slower Fed fleet (get out of Photon arcs) and finish off the BCH with Drones and whatever side shots I could muster. It was looking grim for the Federation commander so he would have most likely started for home with his 2 remaining ships (plus it was late for both commanders and they needed sleep! :shock: ).
Even for a solo game I had a good time, my opponent was gracious and really a fantastic player…and intelligent…and handsome… :wink:
So as I mention above, Ive never played the Feds so Im sure I did lots of things wrong with them (including the composition of the fleet). Maybe waiting a turn to get close range shots with the Photons? Also, you cant discount the “national influence” when playing solo games so maybe I was secretly rooting for the Kzinit the whole time.
Anyway, as a Kzinti player, I still like the way the fleet handles. Drones are still versatile. With the half dozen games Ive played so far, Im coming to see the drones as a nice “finishing” weapon in many cases (at least vs the ADD races). I feel the strategy will change when facing Gorn (looking at you Capt. Jonah!

Also, they still have the great range consideration. In the game I played last night, I was able to pop that crippled ship (from 30”) while it was trying to escape…super fun :twisted: .
Anyway, Im up for running a few more solo games if anyone has a 1000 point fleet they want me to run against. If so, just post it here and I will let you know how it goes.