kustenjaeger
Mongoose
Greetings
Missile weapons in RPGs are often problematic. If we used MRQ at Agincourt what would we get?
Assume reasonably experienced (seasoned) English archers with DEX12, +10% bow from background and +10% or so as soldiers plus 50 points wearing average AP2 -14% would give roughly 55% net Bow.
French knights with similar experience say +75% shield -42% from full plate - say 30% net parry. (Of course the shield was falling out of use). Assume dodge similar.
French knights are moving on foot through muddy fields so on 2 CA at 4m so 8m per round.
Archers with longbows have extreme range of 350m and effective 175m. Assume they don't shoot until effective range.
An average archer will hit with a Precise Shot on 15% which would (generously) be fully parried/dodged 30% of the time so success of a shot would be (0.15*0.7 or about 10%.
So every 10 shots (one per round - 1st CA shoot, 2nd CA load) the archer would hit a knight for an average of 9 damage (2D8) ignoring armour therefore causing a Major Wound. In this time the knight will have moved 80m ie half the beaten zone. Note that this will change if either is CA3 [which will also boost rate of archer fire to an OTT 18 shots/minute].
So on this premise a massacre of plate armoured knights. However this isn't what happened. Obviously there are a lot of factors but just to take the archer vs plate discussion forward:
(a) Bow range was not that great - commonly asserted maximum effective ranges are 240 paces/yards although opinions differ and here they would be in barrage mode (think sheets of arrows) aimed at crowded back ranks.
(b) The arrows used to punch through armour were generally bodkin headed and used at point blank range.
(c) There is evidence that even a bodkin arrow would normally fail to penetrate plate.
(d) Finding a gap in early 15th century plate (aka precise shot) would have been very diffficult unless the man at arms had unlatched his bevor or similar protection, which some may have done to see better and to reduce heat.
Now one battle at a specified date does not a fantasy RPG make but in my view is worth consideration.
Houserule suggestions to consider
(a) reduce effective missile range - especially longbow
(b) halve damage over effective range
(c) drop missile damage
(d) allow ranged precise shot only at close quarters - maybe 10m?
I have not suggested amending movement in this context (although I believe there is an (easily fixed) issue with this more generally) as I suspect 100m per minute as being on the high side for the dismounted men at arms.
Regards
Missile weapons in RPGs are often problematic. If we used MRQ at Agincourt what would we get?
Assume reasonably experienced (seasoned) English archers with DEX12, +10% bow from background and +10% or so as soldiers plus 50 points wearing average AP2 -14% would give roughly 55% net Bow.
French knights with similar experience say +75% shield -42% from full plate - say 30% net parry. (Of course the shield was falling out of use). Assume dodge similar.
French knights are moving on foot through muddy fields so on 2 CA at 4m so 8m per round.
Archers with longbows have extreme range of 350m and effective 175m. Assume they don't shoot until effective range.
An average archer will hit with a Precise Shot on 15% which would (generously) be fully parried/dodged 30% of the time so success of a shot would be (0.15*0.7 or about 10%.
So every 10 shots (one per round - 1st CA shoot, 2nd CA load) the archer would hit a knight for an average of 9 damage (2D8) ignoring armour therefore causing a Major Wound. In this time the knight will have moved 80m ie half the beaten zone. Note that this will change if either is CA3 [which will also boost rate of archer fire to an OTT 18 shots/minute].
So on this premise a massacre of plate armoured knights. However this isn't what happened. Obviously there are a lot of factors but just to take the archer vs plate discussion forward:
(a) Bow range was not that great - commonly asserted maximum effective ranges are 240 paces/yards although opinions differ and here they would be in barrage mode (think sheets of arrows) aimed at crowded back ranks.
(b) The arrows used to punch through armour were generally bodkin headed and used at point blank range.
(c) There is evidence that even a bodkin arrow would normally fail to penetrate plate.
(d) Finding a gap in early 15th century plate (aka precise shot) would have been very diffficult unless the man at arms had unlatched his bevor or similar protection, which some may have done to see better and to reduce heat.
Now one battle at a specified date does not a fantasy RPG make but in my view is worth consideration.
Houserule suggestions to consider
(a) reduce effective missile range - especially longbow
(b) halve damage over effective range
(c) drop missile damage
(d) allow ranged precise shot only at close quarters - maybe 10m?
I have not suggested amending movement in this context (although I believe there is an (easily fixed) issue with this more generally) as I suspect 100m per minute as being on the high side for the dismounted men at arms.
Regards