Yenaldlooshi
Cosmic Mongoose
This would be a calculator that precludes any need for a map on the assumption that ships are only closing or opening distance in an area of empty space with no other stellar or static features within distant range.
System: Core and High Guard Mg2e (update 2022) and using vectored movement from Companion 2024
Should be able to give range to target for 2 opposing ships or groups of ships (if each group is moving at same speed, sticking together, or maybe it can also track if they have different acceleration and different closing or opening directions)
Also give ranges of Missile Salvos closing on their targets as they are launched.
Can assume that either both sides are moving toward each other, away from each other or one is chasing the other.
I am currently trying to build this in Excel but I thought if someone else already has this out there, why reinvent the wheel?
My thinking is that such a device would handle movement choices for 90% of the possible starship combats that could occur in empty space out to distant range.
System: Core and High Guard Mg2e (update 2022) and using vectored movement from Companion 2024
Should be able to give range to target for 2 opposing ships or groups of ships (if each group is moving at same speed, sticking together, or maybe it can also track if they have different acceleration and different closing or opening directions)
Also give ranges of Missile Salvos closing on their targets as they are launched.
Can assume that either both sides are moving toward each other, away from each other or one is chasing the other.
I am currently trying to build this in Excel but I thought if someone else already has this out there, why reinvent the wheel?
My thinking is that such a device would handle movement choices for 90% of the possible starship combats that could occur in empty space out to distant range.