Singularity Errata

Have a look at your Core Rulebook. The roll for passengers is "The Effect of an Average (8+) Broker, Carouse or Streetwise check". This is merely a far more difficult check, but with more modifiers and greater range of possibilities to reflect the larger extremes of recruiting luxury passengers. It would be more feast or famine than seeking standard passengers.

I realized later that I didn’t understand that rule. Thanks.
Every passenger recruited to voyage on the Ventura Fortuna is a luxury passenger. The text indicates, "Only ships with High and Luxury Staterooms can provide this level of service," meaning, you can be a luxury passenger in a high stateroom; you just don't pay quite as much. Much as you can be a High Passage passenger in a standard stateroom. The difference is in the level of service, not the name of the stateroom. The use of word "High" for type of stateroom vs. type of passage might be causing confusion.
I’ll have to look, but this makes designing a ship with a spreadsheet impossible as you can”t automatically allocate required stewards and cargo allotment.

Luxury passengers shouldn’t stand for it. They’re paying for space, room trim, and service and the high stateroom lacks two of the three. The rules in the core book say the presence of these rooms grant a bonus to getting passengers of the desired caliber, but the lack of them should give a negative DM. No luxury staterooms? Noses go up and they go elsewhere. Would a luxury passenger travel in a MIddle stateroom as long as there is a dedicated steward? I don’t think so.

I’ll be honest. The rules in the core book need to change as they are too loose. If you want High passenger capability, you should have to pony up for a High stateroom at a minimum. You want Luxury passengers, you better have luxury staterooms. Service adds onto that but you have to have the base building blocks (the staterooms) in place.

The more I think about this, the more I dislike it. The rules on the core book at aimed at small ships and ad hoc passengers. This is a dedicated liner with the express purpose of serving these Luxury passengers. There is no way they’d take the downgrade in cabin space and quality.

If the rules said that different staterooms (6 ton, 10 ton, and 12 ton) could be kitted out to be Middle trim, High trim, and Luxury trim, this would be less of an issue, but the rules link the sizes to the quality of stateroom directly to the passenger. If they don’t have Luxury staterooms, they shouldn’t be paying luxury prices.

Time to yell for @Arkathan to help me say how messed up this is.

Edit: And I just realized that the high passenger part of that table isn’t new high passage rates but luxury passengers slumming rates. Sigh. What a mess. What a muddled mess.

Edit2: There needs to be a chart for reduced High Passage fees when a High Passenger is in a Middle stateroom. Those passage prices need to probably get a makeover like Luxury passage has.
 
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Only the weapon price is multiplied by 1.5.

In the Velos? Presumably they're double occupancy. The beds shown are presumably bunks, one on top of the other, not something we call out in stats, but presumed by the need to put more crew in the ship.

It's built on the standard Type-S scout ship, which also has no common area. Granted, in a Type-S, you could hang out in the workshop, I suppose, but that's not in the spirit of the rules either. It's a tight fit, and you need to get out for some fresh air after each jump.

Good catch. The High Technology jump drive works for the combined ship, but if applied to just the Velos, bumps its TL to 16, which is unintentional. When the Velos is on its own, it loses the energy efficiency trait, dropping its altered TL from High Technology to Very Advanced, thus keeping the ship at TL15.
You can’t have an advantage that only works under the joined circumstance and then goes away when separated. That’s not how drive advantages work. The drive either has an advantage or it does not.

I’ll be glad once @Arkathan is ready to evaluate this combo build. Now I’m not sure it couldn’t have an advantage combined and not have it separated. Sigh.
 
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Thanks for taking the time to evaluate these, @RYXlord. I modified the prices based on your feedback and that of others. You will now be able to make an appropriate profit. 🤑
Is the Sourcebook on DriveThroughRPG now updated with the new numbers? If not, can you post them here?

Edit: It is not updated online, so can we have the updated numbers here?
 
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Is the Sourcebook on DriveThroughRPG now updated with the new numbers? If not, can you post them here?

Edit: It is not updated online, so can we have the updated numbers here?
Here you are!

Luxury Passage Prices

Parsecs TravelledLuxury StateroomHigh Stateroom
13600015000
24800020000
37000050000
412500060000
520000090000
6750000320000

The prices in the table reflect standard rates. Passengers who book complete routes, as described in Liner Routes on p. XX, receive a superior rate of Cr30000 per parsec for the duration of the voyage if using a luxury stateroom, Cr12000 per parsec for a high stateroom. Each room may serve a single passenger, couple, or family, but additional passengers cost an additional 50 percent of the overall cost per person.
 
Here you are!

Luxury Passage Prices

Parsecs TravelledLuxury StateroomHigh Stateroom
13600015000
24800020000
37000050000
412500060000
520000090000
6750000320000

The prices in the table reflect standard rates. Passengers who book complete routes, as described in Liner Routes on p. XX, receive a superior rate of Cr30000 per parsec for the duration of the voyage if using a luxury stateroom, Cr12000 per parsec for a high stateroom. Each room may serve a single passenger, couple, or family, but additional passengers cost an additional 50 percent of the overall cost per person.
Thanks!
 
You can’t have an advantage that only works under the joined circumstance and then goes away when separated. That’s not how drive advantages work. The drive either has an advantage or it does not.

I’ll be glad once @Arkathan is ready to evaluate this combo build. Now I’m not sure it couldn’t have an advantage combined and not have it separated. Sigh.
That is going to be an issue. You can have an unlimited number of breakaway hulls, and if each has a different set of advantages, you need something much more user friendly for data entry than an old school Excel sheet for the combined ship.
 
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That is going to be an issue. You can have an unlimited number of breakaway hulls, and if each has a different set of advantages, you need something much more user friendly for data entry than an old school Excel sheet for the combined ship.
That would be a rather complex formula for a spreadsheet, wouldn't it? Advantages count as x when referring to the combined ship, but y when referring to one or both of the separate ships.
 
That would be a rather complex formula for a spreadsheet, wouldn't it? Advantages count as x when referring to the combined ship, but y when referring to one or both of the separate ships.
I'm inclined to say that unless all the parts of the combined drive have the advantage, it doesn't carry across. Say your stealth scout ship has decreased fuel. When connected to the main ship, the combined vessel does not have that advantage. Or one could say that only the drive on the larger vessel has its traits carry across while combined.
 
That would be a rather complex formula for a spreadsheet, wouldn't it? Advantages count as x when referring to the combined ship, but y when referring to one or both of the separate ships.
For only two, you can use the smaller as a second drive, which my sheet supports, then toggle to combine the capability of the two.
More than that just drags the spreadsheet down multiple pages for little effect.
 
A few very minor spelling issues/typos in Act One.

It should be "Irilitok" not "Irilotok" (page 120)

"Othsekuu" not "Onsekuu" (page 129); clearly just a typo, since an earlier passage got it right.
 
In act one book, the Ninua Tactical Police Vehicle on page 111, has a Riot Stunner, with a range of 10. Is that 10 km?, additionally, would it be possible to get a small description for it, since it’s new, cause it’s a bit ambiguous whether it’s a full on vehicle weapon or a man portable weapon just mounted on a vehicle. Cause if it’s a vehicle weapon, then 10 km is silly for a stun weapon, and if it’s a man portable weapon 10 meters isn’t enough. There’s also no info for how much it costs, or it’s tech level or how big it is.
 
I see the Sourcebook has been updated, but the new luxury rates aren’t in it, and worse, the android builds are still broken (need to add a +6 Bandwidth Upgrade to allow the skill levels shown) and the rules error for the counting of hardwired skills vs bandwidth error is still present. Talk to @Geir if you don’t believe me on both counts. These need to be fixed ASAP as people are using them now.

To reiterate so you don't have to go back to my original comments (though I think you should), with an INT of 11, the androids don't have enough bandwidth for the skill levels listed. Buying a +6 Very Advanced bandwidth upgrade corrects that without changing the price much. My opinion is that they also need Olfactory sensors to blend in better, Efficiency doubles their run time, and a quick charger makes them more flexible, all at very low cost.

My complete post on this.


The statement you made about hardwired skills counting against bandwidth is completely wrong. They don't. Not even a little bit. They are wired into the hardware and to not cost any bandwidth, so the players don't have to give up skills for them in the receptacles.

No need to link to the original post as this says it all.
 
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Here you are!

Luxury Passage Prices

Parsecs TravelledLuxury StateroomHigh Stateroom
13600015000
24800020000
37000050000
412500060000
520000090000
6750000320000

The prices in the table reflect standard rates. Passengers who book complete routes, as described in Liner Routes on p. XX, receive a superior rate of Cr30000 per parsec for the duration of the voyage if using a luxury stateroom, Cr12000 per parsec for a high stateroom. Each room may serve a single passenger, couple, or family, but additional passengers cost an additional 50 percent of the overall cost per person.
Are you sure the J3 High Stateroom number is right, @paltrysum? It's wildly different than the others in that is it much lower drop percentage-wise. KCr30 is right in the range of the other price drops at 57.1%. It really seems like it should be that for J3.


1749857621247.png
 
The Sourcebook covers the additional income sharing but mention someone with a salary of KCr8. Do the players use the default salaries or is there a bump there as well? It isn't mentioned, and likely should be, one way or the other.

Other than Gunners and Marines, Stewards are the lowest paid. With a luxury liner, it also seems like Stewards might be worth more in salary. They are of supreme importance. I'm personally inclined to double their salary.

The RAW rule:

Salary can vary but the values on the Crew Requirements table shows a monthly average for skill level 1 crew, with the presumption that salaries will increase by +50% for every skill level above this.

It's also possible the rules mean each skill level adds a simple +50 percent to what they have. The rules seem say that, but it wouldn't be the first rule that was poorly worded. It might be +50% of base salary per skill level. Guidance would be good.

Book Salaries:

1749868072546.png
 
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