I think one of the things you may be missing is that the Expert programs only give their bandwidth minus one as the skill for untrained characters and Intellect programs. Expert-2 won't give them a better skill than even a Skill-0 character running the cheaper software.
Nope not missing a thing. That point has been brought up multiple times.
Yes, if an untrained character is using CR100,000 TL13 Expert/3 software they get skill-2 and are better than a skill-0 character running the same program. But not a skill-1 one, and worse than a skill-2 one. Although those characters can just run the cheapo software for the same deal. And since it requires bandwidth 4 and a TL13 computer to run this, honestly that unskilled character is really just guiding a bot that has the actual expertise.
What Expert is Cr100,000? I think you are thinking first edition. Cr10,000-Cr50,000 is the norm in 2e. I only ever talk 2e unless I specifically mention 1e. Sorry.
If this super bothers you, maybe let the Expert/3 program give a +2 to trained users, or impose a cap on the difficulty of a task that an unskilled character using Expert software can attempt, same as if they were an Intellect program running the same Expert program.
No one cares about that. It's about confusion and redundancy. I am looking for consistency. I actually prefer the Level 2 cap on expert+intellect.
As far as I can see, the higher skill expert programs are mostly intended for Intellect software use. Those only get pricey if they are running more than one Expert program at once.
This is true. Honestly, unless you have a particular scenario where your Intellect needs to do two things in tandem, Intellect 2-3 seem like they may never get used.
And further note that Agent programs perform at bandwidth, not bandwidth-1 but are specifically limited to Electronics (Computer) tasks. To compare them to Intellect programs you need to take that into account. Electronics (Computer)-0 is Cr500 for an Agent but Cr3000 and 2 bandwidth for an Intellect. The next levels are Cr2000 and Cr12,000 (plus bandwidth 3). The next levels are Cr100,000 and Cr102,000. Only the Agent program can achieve skill-3, for Cr250,000 at TL14.
Again, check CSCupdate2023, page70,
Expert(electronics)/1 is only Cr100+2000 for intellect/1= Cr2100= skill 0 =2BW
Expert(electronics)/2 is Cr1000+2000 for intellect/1= Cr3000= skill 1= 3BW
Expert(electronics)/3 is Cr10000+2000 for intellect/1= Cr12,000= skill 2= 4BW
Agent breaks down exactly like it's chart: 500/2000/100000/250000, and skill 0/1/2/3 and bw 0/1/2/3
OK! now we have all the costs, bw and skill levels given!... and I knew all of this already when I posted, btw.
Other than the Skill 3 that Agent can give for Cr250K and fact that it can do all these for lesser bandwidth than an Intellect-Expert combo, why does this exist? What value does it add to the game that the expert-intellect does not?
I KNOW HOW IT WORKS. I have little confusion over how the rules mechanics work for these items, my problem is that it is redundant to the needs of the game. We don't really need a special case AI version of Electronics(Computers) automation that works under different rules that intellect/expert, and needs a different name do we? Why do we not have special alternatives for all the expert skills? Why just this one?
I titled my post "Rules Clarification" because I worried that how I understood the rules might be incorrect, and someone would hopefully point this out. After reading all the posts, I realize I was exactly correct and at this point, my question/comments are about rules design, not how does it work.
Anyway, thanks for the responses!