Mikko Leho
Mongoose
DigitalMage said:Are skills of 96% and 156% common? if a game is designed to be percentage based I would expect the design of the game to be that skills in excess of 100% are very rare (reserved for things like Dragons, or epic heroes).
A lot of complaints about MRQ were focused on its opposite roll system, which was genuinely broken, so it is an issue that can come up. Additionally Player's Update provides somewhat unified mechanic for opposed rolls and gives a reason for not taking precise attacks even on high skill scores as an equally skilled opponent might parry your attack if you decide to bypass her armor. Without success degradation bypassing armor becomes standard attack pattern for highly skilled characters.
RosenMcStern said:I am still unconvinced about the dagger parrying a poleaxe. It can be done, but it is much more difficult than parrying a rapier or a spear. And here it is a matter of momentum, not STR of the wielder.
Much of difficulties is to do with massive differences in reaches. You don't parry the blade of a poleaxe with the blade of your dagger anymore than you parry the blade of another dagger. The RQ rules seem to break down when weapon reaches become too varied. Riddle of Steel takes into account the different stages of reach and the system gives bonuses accordingly like a poleaxe has a huge advantage over dagger over long distance and the other way around on short distance. Too bad that RoS isn't really elegant or consistent system overall.