bubbalin said:
I've been looking at it for a while now.
I guess I need a reason to start buying another rpg line even though I'm probably never going to play it.
If you buy it you will want to play it.
bubbalin said:
What's good. How do vehicle rules compare to say the Star Wars RPG? Obviously they're vastly expanded because of the game focus, but how so?
I'm unfamiliar with the SW RPG but have all present release A:2089 books.
The Mech and Vehicle rules are fairly consistant making play and design simple. The rules allow most actions and (I suspect, have not confirmed) compatible with the Chase rules published in ther "Ultimate Games Design" book. Design rules in Armored Companies allow both military and civilian construction, you can also make military vehicles that are "soft armored" resistant to small arms but die horibly to mech and tank weapons.
bubbalin said:
Be honest, what's not so good? What can do with improvement?
Mmm, big ass robots with guns...
Biggest complaint is when they mention xxx equipment in the design rules but no stats or description.
I had the honor of playtesting the main rules and one comment by Ian (the designer) the quality, feel and effort put into the game.
I proposed a single shot rocket that would allow light Mechs to damage heavily armored enemies, sort of a mech size RPG, since large heavily armored mechs would be almost invulnerable to the weapons a small Mech could mount. Although we agreed that smaller mechs should not mount more than one and larger mechs mounting multiple launchers could be unbalanced we could not agree on how to limit them. The Ian's comment was "I'd sooner come up with an in-game reason to avoid abuse, rather than say 'We're doing this for game balance reasons. . .'" The result was a single shot rocket launcher based on an existing multi launcher which could be mounted on small mechs, do significant damage used right, became less attractive if two or more were mounted on the same arm.
His effort to make things balanced by design rather than rules shows in the final result.