Lets take a look at actual numbers 
Example:
Fusion Bay, Small, 1DD. 50 tons. 50 power. MCr 8.
Fusion Bay, Medium, 2DD. 100 tons. 50 power. MCr 8.
Nuclear Dampener. 2D times effect. 20 tons. 20 power. MCr 30.
At minimum you need an 11+ to get 2D on the screen effect (10+ is base difficulty. you multiply effect by 2D. So perhaps 0 effect success is like 1D...)
To counteract a 1DD weapon, you would need an 11 with 5 screens. Or a 12 with 3 screens. A 13/14 with 2 screens. Or a 15 with 1 screen.
If you want to take an veteran crew with a total DM of +3 for example. Rolling a 8 on 2D angle Screens, would result in an 11. This would mean you technically need 5 screens per small bay to intercept that fire. That is double the tonnage, the power, and a TON more cost.
Now for Mesons... The TL15, 3000 ton Meson gun, puts out on average, 21,000 points of damage.
It would take 3000 screens to stop 21,000 points of damage. This is assuming our lovely 8 is rolled on 2D, and the screen operator(s) have a 3+. At TL15, this means 3,000 x 14 ton (reduced size) Meson Screens. 42,000 TONS of meson screens. Wooooo lol. That is some lovely screening you need.
Now even if you assume some crazy skilled operator, the legendary "Smooth Operator" with a +6 to screens. He would be able to counter the best meson weapon with only 750 tons of screens.
Thoughts? Should we simply make it 1D x effect but lower effect to 8+?

Example:
Fusion Bay, Small, 1DD. 50 tons. 50 power. MCr 8.
Fusion Bay, Medium, 2DD. 100 tons. 50 power. MCr 8.
Nuclear Dampener. 2D times effect. 20 tons. 20 power. MCr 30.
At minimum you need an 11+ to get 2D on the screen effect (10+ is base difficulty. you multiply effect by 2D. So perhaps 0 effect success is like 1D...)
To counteract a 1DD weapon, you would need an 11 with 5 screens. Or a 12 with 3 screens. A 13/14 with 2 screens. Or a 15 with 1 screen.
If you want to take an veteran crew with a total DM of +3 for example. Rolling a 8 on 2D angle Screens, would result in an 11. This would mean you technically need 5 screens per small bay to intercept that fire. That is double the tonnage, the power, and a TON more cost.
Now for Mesons... The TL15, 3000 ton Meson gun, puts out on average, 21,000 points of damage.
It would take 3000 screens to stop 21,000 points of damage. This is assuming our lovely 8 is rolled on 2D, and the screen operator(s) have a 3+. At TL15, this means 3,000 x 14 ton (reduced size) Meson Screens. 42,000 TONS of meson screens. Wooooo lol. That is some lovely screening you need.
Now even if you assume some crazy skilled operator, the legendary "Smooth Operator" with a +6 to screens. He would be able to counter the best meson weapon with only 750 tons of screens.
Thoughts? Should we simply make it 1D x effect but lower effect to 8+?