Should we be allowing someone to "angle the deflector screens" on capital ships? OR should we treat screens more like shields, i.e. they are always on so long as they are powered and radiate in a sphere around the ship? You can still have operators, but I'm not sure I like the idea of somehow having a person making a screen MORE efficient.
After all we are talking about light-speed weaponry, and the only indication that an attack is incoming is when the attack is incoming. So it's impossible for a human to do anything about "angling" a screen to ward off an attack. There's simply no warning.
Since we aren't using pure shields to absorb damage, but rather degrade it, it seems that you should be able to mount concentric rings of protection around your ship, each one would degrade say 10% of an attack. But by degrading an attack it also loses it's charge until the beginning of the next turn. This gives you more of the idea that you are peeling away the layers of an onion and by only using overwhelming firepower can you start doing damage to a ship.
Spinals, I think, are special types of damage. And they should be degraded SOME, but essentially they just punch a hole through any defenses. Which makes it reasonable to keep them around - armor and screens help keep you alive, but all spinals will at least do SOME damage if they hit.
And maybe these emitters need to be of a certain size, thus ensuring they are only in play on larger warships. I don't think adventure-class ships should have these types of defenses.
After all we are talking about light-speed weaponry, and the only indication that an attack is incoming is when the attack is incoming. So it's impossible for a human to do anything about "angling" a screen to ward off an attack. There's simply no warning.
Since we aren't using pure shields to absorb damage, but rather degrade it, it seems that you should be able to mount concentric rings of protection around your ship, each one would degrade say 10% of an attack. But by degrading an attack it also loses it's charge until the beginning of the next turn. This gives you more of the idea that you are peeling away the layers of an onion and by only using overwhelming firepower can you start doing damage to a ship.
Spinals, I think, are special types of damage. And they should be degraded SOME, but essentially they just punch a hole through any defenses. Which makes it reasonable to keep them around - armor and screens help keep you alive, but all spinals will at least do SOME damage if they hit.
And maybe these emitters need to be of a certain size, thus ensuring they are only in play on larger warships. I don't think adventure-class ships should have these types of defenses.