A major change, to my mind, is the dropping of power gain rolls as a fairly common occurence. With a power sacrifice being needed rather frequently-integrating runes, gaining divine spells-giving up one of your few improvement attempts almost every opportunity will result in fewer attempts to improve your other skills. The urgent need for mana, and it's ebb and flo as you gained and lost favor with the gods, was reflected by the separate gain roll for power. I feel there must be a mechanism for increased power gain opportunities. (A new trigger would also be needed, if a power gain roll were added, with the removal of the resistance table/roll. Perhaps succesful use of a spell vs. a target or multiple succesful spell casts. Maybe a roll after a number of succesful critical actions, as you draw the universe's attention!)
Spells are going to be less common, because of the need to integrate runes AND the lack of power to gain them. To stay true to Glorantha, I feel some way must be found to loosen these restrictions (unless runes are going to be more common than the rules imply).
Spells are going to be less common, because of the need to integrate runes AND the lack of power to gain them. To stay true to Glorantha, I feel some way must be found to loosen these restrictions (unless runes are going to be more common than the rules imply).