Roll20 - Traveller 2e Official Character Sheet - Updates

Coryphon, I got the compendiums and was testing it out, a lot of the weapons and equipment (or at least the ones I tried) from the CSC when trying to drop them on the character sheet either not being added to the sheet or getting the message:
1746634138988.png

in the compendium rules the items are all on the undefine section when searching that seem to have the problems. I got this with the Gauss SMG, Advance combat rifle tl10, combat drug tl10. If the weapon has a core rule book entry, then it seems to work even if I use the CSC equipment listings got that with the Gauss Rifle TL12.

Armors seems to work well when dropping them on the character sheet.
 
Hi Alasdair090,

Sorry to hear that, definitiely not been categorised correctly by the looks of it, that's odd...

I will check and revert back to you!

Regards,

Simon
 
Another thing looks like right now if you add something and need to remove it unless it is an added extra equipment space not easy to remove the item/armor/weapon have to clear each of the spaces for that slot. Not sure if we can get the trash can to add all the spots when clicking the lock Icon on the bottom.

Thanks for looking into being able to add the equipment to the sheet. I do not care as much, had to manually add all three Ancient books to roll20 little extra typing is nothing, but it seems like my players who are first time players to traveller care.
 
Coryphon, I got the compendiums and was testing it out, a lot of the weapons and equipment (or at least the ones I tried) from the CSC when trying to drop them on the character sheet either not being added to the sheet or getting the message:
View attachment 4790

in the compendium rules the items are all on the undefine section when searching that seem to have the problems. I got this with the Gauss SMG, Advance combat rifle tl10, combat drug tl10. If the weapon has a core rule book entry, then it seems to work even if I use the CSC equipment listings got that with the Gauss Rifle TL12.

Armors seems to work well when dropping them on the character sheet.
Hi There,

OK, it's something to do with using the new compendium, which is toggled on/off from the Settings cog icon...

I can reproduce the issue when I have that set, then unticking back to old compendium and they all work for me...

I'll talk to Roll20 and revert...

~ C ~
 
Another thing looks like right now if you add something and need to remove it unless it is an added extra equipment space not easy to remove the item/armor/weapon have to clear each of the spaces for that slot. Not sure if we can get the trash can to add all the spots when clicking the lock Icon on the bottom.

Thanks for looking into being able to add the equipment to the sheet. I do not care as much, had to manually add all three Ancient books to roll20 little extra typing is nothing, but it seems like my players who are first time players to traveller care.
Yeah, I hear you, you just need to remove the name and then a drag'n'drop will overwrite, but it's a bit crap. I have some character sheet dev in progress, I'll make sure thats added!
 
Hi Alasdair090,

Sorry to hear that, definitiely not been categorised correctly by the looks of it, that's odd...

I will check and revert back to you!

Regards,

Simon
Hi Alasdair090,

This should be fixed now, Roll20 had to do some sort of re-index, the CSC items should now work with 'new compendium' enabled. (By 'new compendium I mean the new visualisation of the compendium items within the Roll20 game, controlled by the toggle under the game settings (cog icon))

Regards,
~ C ~
 
Hey pelwer ,

Great idea, I think I only display effect on weapon attacks at the moment, can’t remember… 🤔 So the code’s all there, just need to add to relevant rolls…

Edit: Hmmm, this may be harder than I originally thought… Will investigate and get back to you…

~ C ~
Hi Cor, now that we have the ability to specify the Target Number(TN) for the rolls, could you please add an option to display the Effect and the Task Chain Effect for every Stat, Skill, and Psionic's roll?

If the Option is enabled....
If the TN is explicitly set - use that value to calculate the Effect and Task Chain Effect DM, if not use the default TN of 8.

In an online game, I spend a lot of mental energy across a 4 hour session subtracting 8 from skill rolls to calculate effect or doing the mental lookup of the Task Chain Effect DM over and over again.

I'll leave the design detail up to you, but even a footer in a smaller font with this info on the roll templates would be great.

This would be a huge help in my games.
Hi pelwer,

Ok, this is a difficult one. Basically buttons are one of two types: ‘roll’ or ‘action’. So, characteristic and skill etc buttons are Roll buttons which means the logic is in a kind of macro language where I cannot do arithmetic or reference the dice result…

Action buttons (like weapon rolls) call a code function which I have written that gives me total control , hence the Effect calculated for weapon attacks.

So, to do this I’d have to change all the roll buttons to action buttons, not impossible, but quite a lot of work…

I don’t want to fob you off as I do see the usefulness of this, and I will add this as a Feature Request, but it’s a big change that would need a lot of testing so I won’t be doing it yet…

~ Coryphon ~
 
Hi Stargrove,

Yes, it appears many people use raw values, and the original sheet had that as the default, although RAW says Initiative is Effect.

There is a setting for this:

Screenshot 2025-05-10 at 19.41.35.png

Regards,

~ C ~
 
Hi pelwer,

Ok, this is a difficult one. Basically buttons are one of two types: ‘roll’ or ‘action’. So, characteristic and skill etc buttons are Roll buttons which means the logic is in a kind of macro language where I cannot do arithmetic or reference the dice result…

Action buttons (like weapon rolls) call a code function which I have written that gives me total control , hence the Effect calculated for weapon attacks.

So, to do this I’d have to change all the roll buttons to action buttons, not impossible, but quite a lot of work…

I don’t want to fob you off as I do see the usefulness of this, and I will add this as a Feature Request, but it’s a big change that would need a lot of testing so I won’t be doing it yet…

~ Coryphon ~
No Problem - I appreciate the effort
 
Coryphon, just wondering when adding a weapon from the compendium is it possible to get the Traits of the weapon to show in the text box below the weapon combat information? I figure it will take a bit to get it all added to each of the weapons.
 
Hi Cor,
I've noticed some new errors/warning in the API sandbox. I can't be sure, but these may be coming from the char sheet after the latest updates:

"ReferenceError: $20 is not defined"
"ReferenceError: $20 is not defined
at eval (eval at messageHandler (evalmachine.<anonymous>:713:6), <anonymous>:4814:9)
at eval (<anonymous>)
at messageHandler (evalmachine.<anonymous>:713:6)
at process.<anonymous> (/home/node/d20-api-server/node_modules/tiny-worker/lib/worker.js:65:55)
at process.emit (node:events:517:28)
at emit (node:internal/child_process:944:14)
at process.processTicksAndRejections (node:internal/process/task_queues:83:21)"

Thought I'd post it here in case you want to take a look.
 
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