AnotherDilbert said:Both firmpoints and dogfights comes from T5?Jeraa said:Only because Mongoose changed the rules for no good reason.
MgT2 has some coordination with T5.
T5 doing is isn't a good reason to change it in MgT. They could have kept the rules from MgT 1e and updated them for 2e, but instead chose to rewrite them. Now it may not entirely be Mongooses doing. Marc may have had something to say, but him changing the setting is just as bad, even if it is his creation. You don't change something that worked fine after 40 years just because you want to. That is like removing elves and dwarves from the Forgotten Realms (D&D) - sure they might not exist in some settings, but if they've been a part of the setting for that long, you should think twice before removing/changing them. The same goes with Traveller fighters.
Sigtrygg said:No, dogfighting and firmpoints do not come from T5.
Firmpoints are in T5. Not sure about the dogfighting stuff (Edit: Yes, T5 has dogfighting). T5 firmpoints:
Firmpoints. A Firmpoint is a small Hardpoint with restricted capabilities primarily for pods and small craft (although they may be installed ion Hulls).
Any Pod or small craft Hull (less than 100 tons) may have one Firmpoint per 35 tons. The first Firmpoint may be installed on a Pod or Subhull between 10 and 35 tons.
A Hull may substitute three Firmpoints per Hardpoint.
Firmpoint weapons also have reduced range in T5 compared to the normal turret versions.