WildHealer
Mongoose
Hi Mongoose,
I've just received my copy of the new core rules book, and am reading through. I have a question about Very High Skills on p21, as it's something very close to my players' hearts!
Let's say we have Rurik with a Great Sword skill of 90% fighting a Puny Trollkin with Club 35%. Rurik has a Critical Hit chance of 9%; the Trollkin has a Critical Hit chance of 3%.
Now let's say Rurik comes back later with a Great Sword skill of 110%, and fights another Puny Trollkin with Club 35%. The Very High Skills rule says we should halve both skills and then play out the encounter. So, Rurik is now Great Sword 55%, and the Puny Trollkin is Club 17%. Rurik now has a Critical Hit Chance of 5% versus the Trollkin's 1%.
Is this right? For one thing, there's a whole world of difference between 110% skill and 55% skill, and a far greater relative difference between 35% and 17%. By increasing his skill to 110%, Rurik has actually made it RELATIVELY MORE DIFFICULT to defeat the trollkin!
This problem increases exponentially. If Rurik happened to have 220%, he would face the Trollkin at 55% vs 8%.
The moral of this story appear to be, if you want to score critical hits more often rather than less, don't increase your score above 100%.
Can't be right. What am I missing?
Also: Critical Hits. Firstly, it appears that you need two critical hits to an average character's head with a broadsword (War Sword) to kill them. Wow. Also, Crits no longer appear to ignore armour. If that's the case, it seems that it would take ten successive critical hits with a Light Mace on that average character's head to put them out of action (by which time everyone's probably gone home).
Am I to assume that you have to use the Bypass armour rule to have any chance of actually finishing a combat in a reasonable time?
Sorry if I sound negative - these are just questions thrown up by a first brief read-through, maybe I'm missing something.
Sarah
I've just received my copy of the new core rules book, and am reading through. I have a question about Very High Skills on p21, as it's something very close to my players' hearts!
Let's say we have Rurik with a Great Sword skill of 90% fighting a Puny Trollkin with Club 35%. Rurik has a Critical Hit chance of 9%; the Trollkin has a Critical Hit chance of 3%.
Now let's say Rurik comes back later with a Great Sword skill of 110%, and fights another Puny Trollkin with Club 35%. The Very High Skills rule says we should halve both skills and then play out the encounter. So, Rurik is now Great Sword 55%, and the Puny Trollkin is Club 17%. Rurik now has a Critical Hit Chance of 5% versus the Trollkin's 1%.
Is this right? For one thing, there's a whole world of difference between 110% skill and 55% skill, and a far greater relative difference between 35% and 17%. By increasing his skill to 110%, Rurik has actually made it RELATIVELY MORE DIFFICULT to defeat the trollkin!
This problem increases exponentially. If Rurik happened to have 220%, he would face the Trollkin at 55% vs 8%.
The moral of this story appear to be, if you want to score critical hits more often rather than less, don't increase your score above 100%.
Can't be right. What am I missing?
Also: Critical Hits. Firstly, it appears that you need two critical hits to an average character's head with a broadsword (War Sword) to kill them. Wow. Also, Crits no longer appear to ignore armour. If that's the case, it seems that it would take ten successive critical hits with a Light Mace on that average character's head to put them out of action (by which time everyone's probably gone home).
Am I to assume that you have to use the Bypass armour rule to have any chance of actually finishing a combat in a reasonable time?
Sorry if I sound negative - these are just questions thrown up by a first brief read-through, maybe I'm missing something.
Sarah