Urox said:
Claymore Driftwood Pub said:
I've been simply having all the combat rolls opposed (rather than waiting to expend a reaction to defend if the attacker hits) and going straight to the charts. Of course, I am running with some slightly modified charts (and critical system).
It almost sounds that MQ isn't quite playable out of the box, and needs to be moddified...
So, can someone explain to me how these two combats work:
A. 99% Swordsman vs 99% Dark Troll
and
B. 101% Swordsman vs 99% Dark Troll
I am trying to grep the halving math here -- is going up that 2% significant or not...
In the case of A.
Swordsman(99%) swings at the troll and gets as 76.
The Troll can either accept the hit or if he has any
Reactions left
can try to parry.
The Troll decides to parry (wise Uz).
A Parry contest happens.
The Troll rolls 56 for his parry.
The Swordsman has to roll on his attack for the parry contest and gets a 25.
Result: Looking at the Parry contest table, "Attack succeeds but AP of weapon is deducted from the damage"
Troll swings at the Swordsman and gets a an 80.
The swordsman decided to parry.
A parry contest happens
Swordsman gets a 05, a crit
Troll gets a 40.
Result from the table, "Attack succeeds but AP *2 of weapon is deducted from the damage; defender may reposte"
In the case of B
Swordsman(101) swings at Troll, 10 a crit!
Troll decides to parry.
As the parry contest is an opposed contest and the swordsman has over 100+ both half their skills for the parry contest.
Troll(49%) gets 75 (in effect a failure)
Swordsman(50%) gets 85 (in effect a failure).
Result: from the table "Attack succeeds as normal"
Net result Swordsman skill criticals the troll, who is in trouble
In the past the Troll would most likely parry, and the combat would rumble on and on.
As I've said a couple of times today, I've played it, I've read the rules. They work, no tinkering needed, its fast, people die. Also cool things like repostes happen, defender have to give ground and attackers overextend. Lots of fun stuff. 8)