Combat works like this (Ruric 150% with spear, Trolkin 50% with club)
Ruric rolls 13, a crit.
The trolkin then trys to parry as a reaction . Which mean a Parry opposed roll takes place.
When I first read this I couldn't believe it, but I checked in the Combat Example on pp60-61 and this is indeed what's happening!
Now I'm completely bewildered. So, first you make your Weapon Skill Roll to attack. Then, your opponent elects to parry or dodge, and so you have to make your Weapon Skill Roll again, regardless of your original success, to - do what? Defeat the attempt to Parry? Presumably... and then, you reference that second roll vs the attempted parry roll on the Parry Matrix on p51 to find out if your initial (attack) roll was successful or not.
A few points:
i.) This is NOT a simplification! It takes longer.
ii.) The 100%+ halving problem STILL exists - it's now just part of the opposed parry / dodge roll rather than the initial attack roll.
iii.) I don't understand what "Attack succeeds as normal" means as a result of the Opposed Parry roll if my initial Attack Roll was a Critical. Does my "normal success" means I still have a Critical, or am I "bumped down" to a normal success? If the latter, that seems weird given that it's the result on a Failed Parry roll! Also, what does "Attack succeeds and becomes critical hit" mean if my original Attack Roll was a critical hit anyway? Is it "no change"? Or is this the ONLY way to roll a critical (ie you have to basically roll it twice)?
iv.) Some of these results are absurd. Example: I make a Critical Attack Roll, and then Fail my second Attack roll in the opposed Parry Check, which the Opponent criticals. Result: my attack fails, and the Parrying opponent gets a riposte. Huh? What on earth was the point of the Critical Attack roll in the first place? Basically, the distinction between Critical and Normal Attack roll results are meaningless if the opponent then elects to dodge or parry.
v.) Why the additional roll at all? Why not simply have Attack Attempt vs Parry Attempt as the opposed contest? That would avoid the "hey you've succeeded oops no you haven't" situation that will crop up all the time here. Also it completely breaks the "Opposed Tests" rule on p20, ie Stealth vs Perception. Unless I have to make one Stealth roll first (at 120% for example), and then another one at 60% to oppose the opponent's Perception attempt?
I think I'll back off from this thread, as my comments seem to be just flurries of negativity! I think I've said enough to be going on with... :?
Cheers all,
Sarah