Yeah, my bad, Foxworthy. It only makes the Pinned target immobilized. Thanks.
argo said:
When two (or more) characters are engaged in a grapple they all are considered "grappling" and suffer the consequences of grappling, regardless of who started the grapple.
That's not necessarily the case, argo.There are certain things that are clearly stated as being available for any person involved in a grapple. Those are all listed under
If you are grappling. The other four
Grappling Consequences aren't as clearly defined.
argo said:
Imposing those restrictions on the guy you are grappling is really the entire reason for starting the grapple in the first place.
I wonder if it is. If the reason to grapple in the first place is to work your way into Pinning your selected target (and, yes Raven, there are two distinct instances of a grapple - the basic grapple and Pinned; a stronger hold that immobilizes the target).
argo said:
If you choose you may take a -20 penalty to your grapple check to be grappling with just a single limb, in that case you keep your dex bonus, threaten squares, etc. as normal unless you are pinned.
Is that a S&P rule? It's not in the AE book.
argo said:
A pinned character sufferes the penalties of being pinned, the pinning character is only grappled (not pinned).
See, I disagree. The Pinned characer is definitely Pinned, but the Pinning character isn't "Grappled"; he is "Grappling". There's a fine distinction, but I think that's where the four consequences have effect, not to the grappled foe. They are limited in what they can do to retaliate (If You Are Grappling options), but the four consequences son't apply to them.
argo said:
Uncanny dodge does not help you out in a grapple because uncanny dodge only protects you against loosing your dex bonus when flat-footed or facing an invisible attacker.
Yeah, Raven was suggesting that feat be used as a mitigating factor though and counting grappling individuals as being Flat-footed. It still doesn't work though because one of then would (A) have to be able to Dodge by the description of the feat. The grappler can m ove and the grappled target can only move if he brings his grappling oponent with him.
argo said:
There is no chance of accidentally targeting the wrong grappler with a melee attack. As Raven said, this is how you set up the old "I'll hold him you hit him" move. And since grapplers loose their dex bonus against people not involved in the grapple, if the soldier grapples someone and has his theif buddy come over ..... :twisted:
Then they grapple one another and stand there waiting ot be stabbed? That makes no sense at all. A grapple can be the "arm around the neck" move wher eyou hold the guy so a buddy can jab him full of holes, but it can also be rolling around on the ground wrestling. Heck, they don't even have to be rolling around on the ground - a grapple is very active and since both combatants occupy a single square wile doing it, it makes for complicated combat issues. Arrows nearly automatically hit, and it's even easier if the grappled individual gets no Dodge or Parry bonus. Flat DEX +10 (+4 for being in close combat) is easy....from a distance?!?! :shock:
That can't be right.
argo said:
It used to be that a ranged attack against a grappler had a random chance of targeting a different grappler instead, but I think that was changed going from 3.0 to 3.5 I'll have to look it up.
It falls under
cover. There's also a randomization in melee too, but I'll double check to make sure I'm not totally losing my marbles.
argo said:
In response to the OP, I dont' have the AE yet, it seems that being limited to dodge DV while grappling is an AE revision. From what you posted it would seem that the rule is limiting a character to dodge DV against both grappling opponents and non-grappling opponents. Of course the Human Shield manuver would seem to invalidate that. Hard for me to say without the book handy.
In AE it's changes to the following:
- No threatened squares.
- No Dodge bonus.
- No Parry bonus
- No movement.
Because the "If you are grappling" section of rules comes after the more specific "Grappling Consequences", implying that the caveat given in IYAG, that all those things apply regardless of who started the grapple, is not the case for the "consequences".
trodax said:
No, I think this is still the case. The table "Defence Modifiers" on page 156 of the AE (or page 151 in D&D3.5) says so at least.
Hmmm...yeah, that seems to support the concensus. I don't like it, but it does. Seems like the way to beat
anything is to get it in a grapple and have a buddy. Forget Massive Damage.... :roll: