I don't see why the Accurate AF system is such a problem for White Stars. OK, so the White Star can't dodge it, but it only hits half the time anyway being a mini-beam, so it scores about as many hits on average as a full beam. It isn't multiple damage and now it isn't precise either. So a Shadow ship being swarmed by White Stars can either pick on one, give it a full strength zap, and have a reasonable chance of a critical; or it can use AF mode, do less damage and have less chance of a critical. Unless the Shadow managed to lose initiative, AF isn't going to be an issue.Da Boss said:Shadow Scout - it already has 8" guns -its very good - but as its the only ship choice below battle - reducing its effectiveness is not i feel a good idea. The new Accurate AF beam is likely to be a problem as well for the White Stars.
note I am concerned that the new White Star will suffer very badly against certain fleets (Centauri, Pak, Gaim and Shadows)
but if those allies are highly trained minbari why would they drag the initiative down? how about lowest init, so IF you took pak, you'd be a bit boned, but taking Minbari would be ok as they too are highly drilled.
AdrianH said:I don't see why the Accurate AF system is such a problem for White Stars. OK, so the White Star can't dodge it, but it only hits half the time anyway being a mini-beam, so it scores about as many hits on average as a full beam. It isn't multiple damage and now it isn't precise either. So a Shadow ship being swarmed by White Stars can either pick on one, give it a full strength zap, and have a reasonable chance of a critical; or it can use AF mode, do less damage and have less chance of a critical. Unless the Shadow managed to lose initiative, AF isn't going to be an issue.Da Boss said:Shadow Scout - it already has 8" guns -its very good - but as its the only ship choice below battle - reducing its effectiveness is not i feel a good idea. The new Accurate AF beam is likely to be a problem as well for the White Stars.
note I am concerned that the new White Star will suffer very badly against certain fleets (Centauri, Pak, Gaim and Shadows)
As for the range change, anything bigger than a Scout can match or outrange the original White Star laser anyway, and the White Star really needs to use everything it has in order to take down the Shadow's shields and do damage. And now it doesn't lose an AD from its laser while doing so.
Against Scouts, the long range of the original laser didn't help the White Stars I faced in two tournament battles during B5 Open Day. A Scout can go from outside laser range to within range of its own gun in one double-speed move. And long range does nothing if the scenario lets the Scouts start in hyperspace. :twisted:
Jetbaker said:awhile back we someone did a comparison between the White Star and a Shadow Scout. The White Star still outclassed a Scout. Also, the ISA can take allies to shore up every hole they have. Shadows still dont have a skirmish ship so I would say balance is there and quite honestly ISA with Allies is still the most abusable fleet in the game.
AdrianH said:If they don't, 6 mini-beams will average 3 hits, adaptive armour takes that down to 1, self-repair takes care of that. The White Star loses 1 crew. And if it's unlucky, it takes a critical.
What we really want to see is the Valen from TLT and from LotR (two different ships at Raid and Battle PL) appearing. This may happen once miniature design kicks in again. Then the ISA would have a non-WS/BS option from their own list at every PL except Patrol.hiffano said:The ISA fleet isn't that big, but then neither is the Vorlon, Pak, Shadow, ipsha or hurr fleet. but again, ALLIES! sure only 1FAP, but thats 1 FAP of about 30 different ships (probably more in fact)
as an addition to this post, "maybe" we could see old minbari ships re-statted to join the ISA, after all we have the nolotar (admitedly not in the minbari fleet any more) the tara lin, Nials. so how about a tinashi varient, after all, it's a pretty old ship design?
look, see, I can be reasonable, i' advocating a new ship for ISA thats not WS based!! ;-)
hiffano said:ok, thisisn't a valen, as we have no model, but one thing we said was the ISa having it's OWN ships to choose from, so as an alternative to the whitestar, i have.... draft1... please openly discuss and be honest, I can't get ship viewers up here, so very resticted in what i can and can't do. . .
Ashina-Lin-class Medium Destroyer (Tinashi Variant) Raid
With the ISA fleet becoming stretched due to the limited number of Whitestars, and a reluctance of many allied fleets to send their best ships, John Sheridan approached the Minbari with a request for a medium sized vessel that could hold the line, allowing the Whitestars to outflank an enemy. This ship would be the anvil to the Whitestars hammer. Ever reluctant to share technology with the humans, the Warrior caste eventually relented and provided a number of old Tinashi hulls for re-fitting. Stripped of it’s active stealth systems, the graceful design still retains it’s natural stealthy profile to some extent.
Speed: 12
Turn: 2/45o
Hull: 5
Damage: 38/12
Crew: 42/14
Troops: 2
Craft: 2 Shial
Special Rules: Advanced Anti-Fighter 2, Advanced Jump Engine, Flight Computer, Stealth 3+
In Service: 2272+
Weapon Range Arc AD Special
Neutron Laser 20 F 3 Beam, Precise, Double Damage
Advanced Molecular Disruptor 16 F 5 SAP, Double Damage, Precise
Molecular Disruptor 8 P 3 AP, Double Damage, Precise
Molecular Disruptor 8 S 3 AP, Double Damage, Precise
this ship looses some firepower to the Tigara, but is tougher, that said lower stealth, hard to balance this thats for sure. . .
hiffano said:yeah, I thought dropping the minibeams and using less fancied weapons would fit a disgruntled warriorcaste quartermaster ;-)
can get some tweaks done. I gave it the fighters as an afterthought, no reason not to drop them.
nekomata fuyu said:I would say Narn, but the only contribution I can see from them would be emines.
Juzza said:I'm all for new ISA ships rather then allies how this for a new ISA ship
Alpha hyperion advance crusier (hyperion variant)
PL / battle
troops 3
craft -
speed 8
turns 2/45
hull 5
special rules : anti figter 2 / interceptors 3 / jump engine / adaptive armour
self repair 2
damage 28/6 crew 32/6
weapon range arc ad special
advance neutron laser 18 b 4 TD/P/beam
molecular pulsar 12 f 6 a/ap/dd
molecular pulsar 12 p 8 a/ap/dd
molecular pulsar 12 s 8 a/ap/dd
molecular pulsar 12 a 6 a/ap/dd
advance neutron laser 18 B(a) 2 TD/P/beam
basically its just a hyperion kitted out in ISA tech. ISA weapons and modifyed hull. I dunno if this fits in fluff wise but it would be cool
Banichi said:Own up, you just want an excuse to play with my hyperion minies. :wink: