katadder said:true, one shadow ship against loads of drazi ships and it gets to move last pretty much always = guaranteed shadow win
mollari_uk said:Moves first, fires first is a better fix for init sinking but requires some tracking method like cards.
Ripple said:How does move first, fire first help with sinking?
So you mean, move AND fire in the same action. Not going to happen. It alters the game too much.
mollari_uk said:This also has the benefit of making bigger ships with lots of all round weapons better because you can move them first knowing you'll get to fire first.
Foxmeister said:Not if it's a boresight ship you won't, as you won't be able to select your target of choice.
This mechanism solves some of the issues, but not of all of them, and comes with the added headache of having to track the order in which ships moved which will become more and more cumbersome as the size of the game increases.
Regards,
Dave
mollari_uk said:So you mean, move AND fire in the same action. Not going to happen. It alters the game too much.
This isn't my idea for the rule. Perhaps I was too simplistic in my explaination but it's because I've brought it up before that I didn't want to go into too much detail.
The idea is that the moving and firing phases don't change except that in the firing phase you must choose to attack first with the ship that moved first. Hence why you need cards or something to keep track.
So if you use init sinks to move first that aren't in the battle and use you big ships last, then your big ships won't fire until the end of the turn. If I move my important ships first I get to fire first.
This also has the benefit of making bigger ships with lots of all round weapons better because you can move them first knowing you'll get to fire first.
If your opponent is stupid, that is!!!mollari_uk said:Using MFFF (Move First, Fire First) means that there's a good chance your opponent will move the ship he wants to fire first, that way you have more favourable targets to choose to boresight (in theory).
If your opponent is stupid, that is!!!
If a Warlock was parked in front of me and I had the opportunity to deny its main weapon firing at my big ship, I would say to hell with firing first, if I move my sinks first, you're not going to be able to fire at all!
mollari_uk said:Fair point, but as I said, it's not supposed to fix boresight. In fact it's not a be-all-and-end-all fix at all. It's simply a way of gaining some benefits over the current system with very little change...IMO.
l33tpenguin said:So you mean, move AND fire in the same action. Not going to happen. It alters the game too much.
Not saying its a good idea, it just is a drastic change to game play and affects much more than just movement and firing.
More specifically, the main problem is Drazi boresight. Various ways have been suggested to make it less desirable to take a swarm of small ships to use as init sinks, and all run into the problem that the Drazi fleet is designed to be a swarm of small ships which will be fouled up by any such fix because of their boresights.l33tpenguin said:The problem is, well, the MAIN problem is bore sight. I don't see many problems with the current system if there were no boresight weapons.
hiffano said:actually, I think the justification for WS forward is that it's the writers and one of the playtesters favourite fleets ;-)