Not Another White Star Thread (TM)

i did have matt tell me he didnt want the knifefight version as in his opinion it was too big a change.
personally i like it and dont see it being a huge change dropping the range of one weapon.
 
Why not ask Matt to put the "Knife Fight" WS into the next playtesting pack as this will *encourage* play testing it. Currently, there seems to be little point in play testing it if Matt is essentially unwilling to countenance the concept! Given that P&P looks to be a little way off now, I see no reason why it couldn't be "formally" tried.

Regards,

Dave

P.S. I favour 10" beam, 12" pulse cannons.
 
Triggy said:
Also, if I were a White Star, I'd rather have an accurate, mini-beam than a triple/quad damage, precise, beam hit me!!

Don't forget the minibeam retains precise.

The point is the minibeam will now hit where the beam couldn't. The beam does do significantly more damage on average, I agree, but the minibeam cannot be outmaneuvered like the beam can.
 
Greg Smith said:
Triggy said:
Also, if I were a White Star, I'd rather have an accurate, mini-beam than a triple/quad damage, precise, beam hit me!!

Don't forget the minibeam retains precise.

The point is the minibeam will now hit where the beam couldn't. The beam does do significantly more damage on average, I agree, but the minibeam cannot be outmaneuvered like the beam can.
The mini-beam hits 50% of the time. The full beam gets, on average, as many hits as it has dice (yes, I know beams do silly things :P), half of which are dodged. So on balance, the beam should score about as many hits as the mini-beam, and get triple damage.

One point which has occurred to me, though, is if there are multiple White Stars surrounding a Shadow ship. It might be worth switching to anti-fighter mode and giving them each a couple of dice - they won't take much damage but they might take criticals...
 
All good points and all worth playtesting. My point was simply, if arc is not an issue and you don't simply have to do one point of damage/crew to kill a ship then you will still always choose beam mode. If it gives high PL ships an extra option vs a swarm of lower PL ships then I'm also not exactly crying over it!

At the end of the day it is meant as an anti-fighter option and I still wouldn't mind seeing the minibeam version losing precise.
 
Triggy said:
All good points and all worth playtesting. My point was simply, if arc is not an issue and you don't simply have to do one point of damage/crew to kill a ship then you will still always choose beam mode. If it gives high PL ships an extra option vs a swarm of lower PL ships then I'm also not exactly crying over it!

At the end of the day it is meant as an anti-fighter option and I still wouldn't mind seeing the minibeam version losing precise.

yeah, as long as it has accurateit should be fine, after all it is primarily an Anti fighter weapon, NOT an anti whitestar weapon, and fighters go boom with one hit.

oh good gracious me, did I just say something that will help protect whitestars. . . .
 
or just make it AF at 8" range or similar


I'd prefer Accurate as a Shadow player but hey..........that prob means should not be :wink:
 
I'd disagree with making it AF. It's still the main gun, just being used in a different manner; the existing change means it fires during the capital ship fire phase, not during the AF phase, which is consistent with that.

And a single Shadow ship against a horde of White Stars needs help anyway. Leaving the weapon as precise just means the White Stars are no longer guaranteed to win. :D

True, the mini-beam can be redirected by scouting, but if there's a Shadow Scout around, (a) the big ship's gun is the least of the White Stars' worries, and (b) the Scout will probably be redirecting its own weapon. :)
 
AdrianH said:
(b) the Scout will probably be redirecting its own weapon. :)

If a scout makes its redirection roll, *all* ships firing on the "lit up" target qualify for the redirection re-rolls if they are applicable to the weapon system they choose.

Regards,

Dave
 
The logic behind the Knife Fighter as was suggested in the original poll was an adjustment that would be a small enough change that would bring down the power of the craft without changing it so drastically that it is an all new ship. A lot of the above is pretty drastic. The White Star needs a nudge, not a push.
 
Hindsight said:
The White Star needs a nudge, not a push.

Ahem, she fell down the stairs whilst we were escorting her back to the cells, your Honour! As we rushed down to assist her, one of us inadvertently managed to kick her in the face!


Regards,

Dave
 
Hindsight - I agree that some of the other suggestions are too big in terms of concept (rather than balance per se) but I will point out that the White Star is probably the most powerful Raid PL ship out there and therefore the nudge needs to be of a reasonable size (personally a 10" range beam would be enough for me, and I may think an 8" beam and 12" pulsars would be better but it's a bigger changes rules-wise).
 
Triggy said:
Hindsight - I agree that some of the other suggestions are too big in terms of concept (rather than balance per se) but I will point out that the White Star is probably the most powerful Raid PL ship out there and therefore the nudge needs to be of a reasonable size (personally a 10" range beam would be enough for me, and I may think an 8" beam and 12" pulsars would be better but it's a bigger changes rules-wise).

12" beam, SM, allow the pulsar to switch to AAF at say 6" range? ;>
 
David said:
12" beam, SM, allow the pulsar to switch to AAF at say 6" range? ;>

SM? Are you insane? It's already got enough manoeuverablity IMHO and it certainly doesn't need anymore. With a 12" beam and SM, it won't have received a nerf - it'll be better!

I really like the idea that the beam drops to 10" or shorter range, because a 12" beam really doesn't change the situation for most opponents. The WS should be getting in close since that is what it is seen doing in the show time and time again.

Regards,

Dave
 
Foxmeister said:
David said:
12" beam, SM, allow the pulsar to switch to AAF at say 6" range? ;>

SM? Are you insane? It's already got enough manoeuverablity IMHO and it certainly doesn't need anymore. With a 12" beam and SM, it won't have received a nerf - it'll be better!

I really like the idea that the beam drops to 10" or shorter range, because a 12" beam really doesn't change the situation for most opponents. The WS should be getting in close since that is what it is seen doing in the show time and time again.

Regards,

Dave

SM would seem to be more canon, "not changing the situation for most opponents" is not my concern, and nerfing the WS is certainly not my intention. ;)
 
David said:
SM would seem to be more canon, "not changing the situation for most opponents" is not my concern, and nerfing the WS is certainly not my intention. ;)

Yes, it probably would be more canon, and I've myself argued that perhaps the WS should go boresight but gain Vree style SM, but SM on the hull as it is is busted!

Regards,

Dave
 
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