Hi all,
I have just recently dove into the BE WOW game after much encouragement from one of our local guys who has been doing GW's Great War WW1 game in 1/72 with me. Having been a fan and student of WW2 gaming for the better part of a quarter century, it was an easy sell.
My first WW2 tactical game was Avalon Hill's Squad Leader. IMHO still the definative game of infantry and armor combat in WW2. My first WW2 miniatures game was Tractics 2 by Gary Gygax. Sadly, I passed the game on to my best friends little brother before I went off to college and it vanished. WOW is my first foray back into skirmish level WW2 miniature combat in 20 years or so. Our preferred scale is 1/72 since it has the benefit of being cheap and easily obtainable. My group is building armies of all the major powers.
Overall, the game has SOLID mechanics and flows very well. As has been noted, the reaction system makes the game much more interactive and more accurately reflects the realitites of modern combat. No running up on a unit without taking some serious hits! The "Area of effect" rule is another inmprovement over the "I am shooting at this unit" that we have seen in most current games. Great job on both of those.
I do have some issues with some of the force tables and mixes. I think that the air, and offboard artillery are a bit too freely available at the platoon level even for late WW2. The OBA is very well done however and performs its function of force equalizer quite well. These assets would be better adressed as company level assets. Given the recommendation of 2,000 to 3,000 point armies, a company level force structure for all forces seems appropriate. The armor mix works pretty good for late war since by then most armies were fielding infantry to armor in a 1 unit to 1 unit ratio or at least close to it.
I am quite a fan of the Eastern Front and really think that the Russian force mix in the basic game is quite weak compared to everyone else. This is too bad given that good information on the Soviet forces of WW2 has been available for some time. I am currently writing house rules to address some of the areas I would like to see covered such as partisans, cavalry, and guard units.
I would like to see the new WOW supplements released as printed copies rather than pdf. I don't mind paying the extra bucks to have a book I can order and begin using. Of course, pdf has the advantage of being instantly available.
Thanks for a good entry into this category and I am looking forward to more development of this promising game line. I am especially interested in Early and Mid War. Can you say bring on the French?
I have just recently dove into the BE WOW game after much encouragement from one of our local guys who has been doing GW's Great War WW1 game in 1/72 with me. Having been a fan and student of WW2 gaming for the better part of a quarter century, it was an easy sell.
My first WW2 tactical game was Avalon Hill's Squad Leader. IMHO still the definative game of infantry and armor combat in WW2. My first WW2 miniatures game was Tractics 2 by Gary Gygax. Sadly, I passed the game on to my best friends little brother before I went off to college and it vanished. WOW is my first foray back into skirmish level WW2 miniature combat in 20 years or so. Our preferred scale is 1/72 since it has the benefit of being cheap and easily obtainable. My group is building armies of all the major powers.
Overall, the game has SOLID mechanics and flows very well. As has been noted, the reaction system makes the game much more interactive and more accurately reflects the realitites of modern combat. No running up on a unit without taking some serious hits! The "Area of effect" rule is another inmprovement over the "I am shooting at this unit" that we have seen in most current games. Great job on both of those.
I do have some issues with some of the force tables and mixes. I think that the air, and offboard artillery are a bit too freely available at the platoon level even for late WW2. The OBA is very well done however and performs its function of force equalizer quite well. These assets would be better adressed as company level assets. Given the recommendation of 2,000 to 3,000 point armies, a company level force structure for all forces seems appropriate. The armor mix works pretty good for late war since by then most armies were fielding infantry to armor in a 1 unit to 1 unit ratio or at least close to it.
I am quite a fan of the Eastern Front and really think that the Russian force mix in the basic game is quite weak compared to everyone else. This is too bad given that good information on the Soviet forces of WW2 has been available for some time. I am currently writing house rules to address some of the areas I would like to see covered such as partisans, cavalry, and guard units.
I would like to see the new WOW supplements released as printed copies rather than pdf. I don't mind paying the extra bucks to have a book I can order and begin using. Of course, pdf has the advantage of being instantly available.
Thanks for a good entry into this category and I am looking forward to more development of this promising game line. I am especially interested in Early and Mid War. Can you say bring on the French?