Enpeze said:Well I have to admit that I never was in Glorantha that far to think about Heroquests. And HQ heroes do have 200% or more? Where is the limit? 1.000%? 10.000? I cannot see much sense in these high stats. Its sounds a little bit like playing D&D powergaming to me. Everybody has super skills and is super good. The normal trained and equipped soldiers will be squashed like an ant.
For me a hero is rather a titel which one human gives another human, not a objective feature. A hero could be a policeman who saves another human from drowning in a wild river. Or it could be the young but inexperienced tough guy with STR18 which is sent out to combat the monster in the local woods which eat the miller yesterday.
Or a hero is also a the french revolutionary and demagogue Robbespierre. (at least before he was hanged in 1794)
I guess you just aren't very familar with Glorantha. In a typical Gloranthan camoaign, there are postions such as Rune Lord and Rune Priest where your character becomes a significant leader in the cult. JUst to qualify for those postions requires having serveral skills at 90%+ (and/or a lot of RUne MAgic for the priests).
Hitting Rune status essentially changes the nature of the game. Like someone else has already posted "You can't go chasing Whyeye forever".
Glorantha uses a more traditial model for Hero, as in according to the orginal Heroes presented in the Greek myths: a hero is a man or woman (the latter often called a heroine), traditionally the protagonist of a story, legend or saga, who commonly possesses abilities or character far greater than that of a typical person, which enable him or her to perform some truly extraordinary, beneficial deed (a "heroic deed") for which he or she is famous. These powers are sometimes not only of the body but also of the mind. Heroes are typically opposed by villains.
Rune LEvel characters are very powerful, but so are the sorts of aventures they go on. For example, the last RQ tournament event I ran (waaaay back in the 80s) involved a group of RUne LEvel characters from differnet cults working together in Dorastor (a place that people have no business being in without at leasat one Rune LEvel character in the group).
THe thing about skill % over 100 is that the improvement isn't as signifincant as improvement below 100%. In RQ the chance to hit capps off at 95%, no matter wwhat your skill is. Higher skill is good for dealing with penalties, and also for increasing the chances of of getting a critical or impale result. So a character with 150% skill (which at that point could be 120% skill plus Bladesharp 6), only has a 95% chance of hitting, but an 08% chance of getting a critical, and a 30% chance of a special success/ impale.
Splitting attack percentages can only be done against mutiple foes, so you can't split a 150% attack skill to get two attacks on the same foe at 75%, but you can do it to attack two differnet foes at 75%. The game rational was that any attack on an opponent typical constitutes mutiple swings, thrusts, and fients of the weapon anyway. In general, splitting attacks is a bad idea, since it severely reduces the RUne Lord's advantage in combat. He might fihgt as good as two men, but two men have a good chance of beating him.
Since the requirments for Rune LEvel are high, the cult doesn't want to risk losing such a powerful/useful figure, and provides the Rune Level character with a retinute who provide support-inclduing making sure that the RUne Lord doesn't get double teamed, so he fight 1-on-1 battles.
THe big problem I see with the take a -40% penalty to avoid armor is that practically any and every Rune Lord character would be doing it all the time. It is worth losing a few % points off of the critical and special success chances to bypass armor and technically, as worded it also avoids parry effects, shince they use the weapon/shields APs, and the rule doesn't not excude parry armor. IMO that is gonna suck and ruin the game. By passing armor is already factored in with the critical and special scucess rules, and the new rule just gives a massive benefit for what would be a realtively minor penalty.
I has me wondering if any of the people Mongoose has doing MRQ have any experience with the RQ system-especially at Rune Level.
