atgxtg said:
You only run about 1 extended contest per six game sessions? Wow, that is a lot different from what I've read, both in the book and on thr HQ mailing list.
Usually extended contests are saved for something big: when taking on the final enemy, etc. Ironically, I find the extended contest more interesting for less important side issues that are just fun to play out. Something like a Shield Push (or Trollball) contest is a great way to use extended contests to show the game flowing back and forth. It's a lot smoother than trying to rework the RQ combat system into something to support a sporting event.
The way I run is that everything is a simple contest unless the players specifically requests an extended contest. It needs to be something of great dramatic importance to warrant an extended contest and important enough to the player to take the time for it. Otherwise, roll a single die and move on.
As far a structure goes, without some form of stucture you don't have a game system at all-just a setting and a few realtive ratings descibing people is certain situations. Oh wait, that IS HeroQuest.
Correct. It is a game and a complete game. However, that completeness is only one step beyond having just a couple of resolution mechanics. There's no doubt that it's rules light and doesn't support certain styles of play at all. It also requires greater trust between GM and players than most RPGs due to the openness of it.
That might be alright for Greg Stafford who wants to tell stories on the monomyth, but it makes for a lousy RPG. THey would have been better off to go with a diceless aprraoch like Amber.
It's a great RPG for the right group. Like I said above, it just depends on the players and the GM. It probably does require more improvisation and interpretation from the GM than most games, but it works for me. My RQ/BRP games are pretty open and loose compared to how many people run them, I'm sure.
As far as the lethiality of contests-that sort of depends on the nature of the contests, and the participants. Having played an run a lot of Humakti, death comes up a bit more often than with other types of characters.
True. In all my years of running Glorantha, I've never had a single player want to run a Humakti, so I've never dealt with it in either RQ or HQ. Ironically, my only long term RQ character (only time I got to ever play) was a Humakti.
I agree with Urox, I'll take a Sever Spirit over the Death abilities that the Humakit get in the Storm Tribe book any day. THe HQ Humakti are grimer and talk tougher than thier RQ counterparts, but are no where near as tough. In HQ pretty much all the cults have combat magic that works out about the same as what the Humakti get.
I'd agree that HQ has tended to equalize combat cult's magic. (Aside: most cults in HQ don't get combat magic. Only the combat oriented cults do, but I assume that's what you meant.) Now it's more about situation and application than in RQ. I don't know that HQ Humakti are any more grim or tough talking than in RQ. They sound pretty much identical to the long RQIII writeup. Humakt has always been a much grimer (or grimmer?) god outside of Dragon Pass than he is there. Throughout Esrolia and in the Kingdom of War he's a nastier death god than the lovable? Heortling reconciled brother of Orlanth, where he's more of a strange storm god.
We probably are not too far off topic yet. THe topic is what we can expect from MRQ, and Robin Laws is one of the writers of the new edition

, so I expect we will probably see a few HQ concepts migrate in MRQ.
My limited understanding is that he's one of the writers for the Glorantha source material for MRQ, not one of the system writers. I could well be completely wrong though.
I hope not many though. If MRQ is like HQ, it will fail miserably. RQ fans want RQ, and HQ fans alreadly have HQ. So a RQ that is too much like HHQ isn't going to sell to either group.
None of the previews reads anything like HQ and they all read like close relative of old RQ. I'm sure all of us old timers will have nits to pick on the new RQ, but I'm also certain that it'll be very recognizable as RQ.