Well there are two ways of approaching the problem of how to deal with MD.
One is to beef up all weapon damage, the other is to tone down 2hw damage and to lower the MD threshold/make criticals easier etc etc.
Beefing up weapon damage only really works if all weapons are going to do either one dice of damage or two dice. Anything else gives strange situations (like at present) where a broadsword has as much chance of inflicting average damage as it does min and max yet a greatsword (for no good reason) is much more likely to inflict average than extremes - and worse a broadsword has no chance of inflicting MD in the hands of a Str 18 fighter on a normal hit yet a greatsword will have a pretty good chance - about 35% if my maths serves. That's a: silly, b: unrealistic and c: crap from a gameplay pov.
If you increase a dagger from d4 to d8 or even d10, you still have no chance of doing MD on a normal hit.
That is spot on actually. So:
1- either rein in large weapon damage on the grounds that it's just silly as it stands to have a greatsword doing d10+d8 to a broadsword's d10 or increase small weapon damage.
2- make the MD trigger independent of rolled damage, thus allowing small weapons to MD as regularly as large albeit with easier saves if we still tie the saving throw difficulty to the rolled damage.
One is to beef up all weapon damage, the other is to tone down 2hw damage and to lower the MD threshold/make criticals easier etc etc.
Beefing up weapon damage only really works if all weapons are going to do either one dice of damage or two dice. Anything else gives strange situations (like at present) where a broadsword has as much chance of inflicting average damage as it does min and max yet a greatsword (for no good reason) is much more likely to inflict average than extremes - and worse a broadsword has no chance of inflicting MD in the hands of a Str 18 fighter on a normal hit yet a greatsword will have a pretty good chance - about 35% if my maths serves. That's a: silly, b: unrealistic and c: crap from a gameplay pov.
If you increase a dagger from d4 to d8 or even d10, you still have no chance of doing MD on a normal hit.
Being effective at combat is all about figuring out how to deal 20+ net damage with every hit. As long as the MDS threshold is 20, characters are going to do whatever is most efficient, even if it's less efficient than it was, to achieve that. Reining in large weapon damage doesn't change
That is spot on actually. So:
1- either rein in large weapon damage on the grounds that it's just silly as it stands to have a greatsword doing d10+d8 to a broadsword's d10 or increase small weapon damage.
2- make the MD trigger independent of rolled damage, thus allowing small weapons to MD as regularly as large albeit with easier saves if we still tie the saving throw difficulty to the rolled damage.