Sutek
Mongoose
Yeah, I think I narrowed it down to -2 for Reach Weapons, and -2 for Two Handed Weapons, so -4 for 2HWs with reach. I felt that the rules for not getting to attack within 5' for reach weapons covered a further penalty related to "enough space." There were too many conditionals to sticking an extra penalty in based on combat grid situations, so I didnt' mess with it.
I also disagree with modifying initiative with weapons, because INIT is far too important for dealing that first blow. Not for the "time warp" reason that Hoof mentioned, but just because it's not penalizing the right operative in combat for the way D20 combat works. It functions much better to rob from the TO HIT fr the gain in damage and combat effect that larger weapons grant.
At least it made sense to me.
I also disagree with modifying initiative with weapons, because INIT is far too important for dealing that first blow. Not for the "time warp" reason that Hoof mentioned, but just because it's not penalizing the right operative in combat for the way D20 combat works. It functions much better to rob from the TO HIT fr the gain in damage and combat effect that larger weapons grant.
At least it made sense to me.