GalagaGalaxian said:Some DefSat stats I cooked up a while back was 12 or 15 damage points (didn't decide which was better), no shields, 2AD of T-Arc Phaser-2s, 2 AD of T-Arc Phaser-3s and then two AD of the heavy weapons of the owning race (Plasma-Fs for Rom/Gorn, Photon/Drone for Feds, Disruptor-15/Drone for Klingons, Disruptor-15/Photon for Tholians and the usual Orion options). Immobile Trait and immune to impulse, shield and crew criticals.
Not that great. The can be nasty up close, but you can also destroy them safely from out of their range (unless they're drone satellites, but even those aren't too dangerous) which means they're a supplemental defense system that requires dedicated ships as well. Makes for good area denial though.
Any immobile thing that can't be on equal range is pretty much asking for trouble. You need to have some incentive then(time limit or something) to get them move in range.
Prolly need to give them ph-4's if you want them to be credible threat...