burdock said:
atgxtg wrote
If this isn't big enough to make you go looking elsewhere, nothing would be.
The vast majority of people are not looking elsewhere. I wonder why this is? There must be something about the system (more than just the settings I think), despite the problems, that makes them wish to stay.
I can see all sorts of rough and incomplete edges in the final product, but can also see an inner fluidity, a beautiful "grain" in the system that would show through with careful "sanding".
Is the problem big enough to make YOU go looking elsewhere? I hope not as you are one of the ones who wishes it to be perfect. And, by your presence in these forums, it seems that you have not gone looking elsewhere. I suspect the reason for this is that you see the potential and are dedicated to making Runequest work.
Runequest has returned as a phenomena. And here we all are - the Runequest community - making it into the Runequest we all want.
MOre along the lines that I see the beauty of what RQ was. I've said this before, I can't see any change in MRQ that I consider an improvement. If the orginal RQ was like this, I would have gone looking for something else. Back then that would have meant DragonQuest.
The saving grace of MRQ is the modularity that has been hinted at. If we can really swtich out certain sections, then the things that don't work, or work differently than intended, or just don't please the community of players, will be replaced with options-rather than just becoming things that each GM has to houserule. I'm staying around also becuase I want to see how the comapinion book changes things.
Old RQ did work. MOst, if not all of the problems that exist in MRQ came about from discarding something in RQ that worked and replacing it with something that doesn't work. I don't consider that good game design.
What I can't understand is how people keep saying how great the game is, yet don't have anything "great" to give as an example. Everytime someone points out something the rsponse is "Oh, I don't think that's a big problem".
I am not trying to make the game perfect. It's a nice idea to have a prefect game, but that is all it is, an idea. All games will have problems and not all players will like the same things. THat being said, I do expect a game to have a core mechanic that works. I consider that the signle most important thing to a core rulebook-working rules. If a game uses one mechanic to handle most of it's taks, then I expect that mechanic to work. Character creation, magic, setting, are all secondary to having a system that works. If you don't have that, you don't have a game system.
Lots of people seem to like the game becuase it is simple-it isn't. It is very complicated and confusing. I don't consider that an opinon, but something that can be proven. THe core mechanic for d20 is simple. SO is the core mechanic for traveller or old RQ.
Everyone keeps raving about the game's potential and what it could be. I'm looking at what it is.
Maybe in six months or a year it might be a good game.
But how can a it be considered the
best version of RQ? Especially by a group of RQ fans? And when they have yet to run run one game session?
Fanboy idol worshipping.