Iron Ghosts of the Empire

Morgoth99

Banded Mongoose
I've been working on a sourcebook for the Ghosts of Sindal, IE their robots, which will be something of a list of robots and possible groups/adventures. It's been a while since I wrote for anything other than regular fiction or academic writing, so how does this look as a section? in terms of tone and well, "I enjoy reading this." I generally prefer to have as much as possible "in universe" since it gives the GM maximum freedom to say: 'No, that's not entirely correct', without making the passage entirely useless.

I hope this is the section for it, let me know if it isn't.



A short history of Sindalian robotics by Dr. Jelani Vashari.



While most splinter nations formed during the long night tended to be fairly low tech, often struggling to even maintain a few starships, this was not always the case. The Sindalian empire benefited from a rare confluence of circumstances, being in a region with few competing powers, a tech base that they were able to expand on, and abundant resources.

As was all too common during the Long Night, their society sowed the seeds of its own destruction, leaving little more than legend and ruins to point to their achievements, and yet the Sindalian’s made strides in some fields that even the Third Imperium has yet to generally exceed. Perhaps most notably among them was the science of robotics and computer systems, a science whose apogee, unfortunately, came at the very time the Sindalian Empire was entering its final, savage era of collapse. Unfortunately, without the moderating influence of Vilani culture, the Sindalian Empire failed to understand the dangers of unrestricted technological advancements.

While the Sindalian Empire at first used robotic systems as labor and combat units, the government of the Empire was marked by internal and external conflict, especially as it grew in strength. As the Empire became both more unstable and predatory, the use of “loyal” robots, androids and force-grown clone forces became more common. Perhaps the most widely fielded (and known) were the Sindalian Deathbots, of which examples turn up now and then (and often prove to have hidden security directives which can be lethally surprising for the unwary collector)

This resulted in growing reliance on near autonomous units, where a single “trusted” imperial representative might be the only organic soldier in the region, directing dozens or hundreds of advanced robotic combat units, some of them as advanced or even more advanced than anything commonly found in the Third Imperium or its neighboring states. Entire ships were crewed only with robotic units, prepared to unleash the vengeance of their masters upon the disloyal—or those the ever more paranoid rulers believed were disloyal. This specifically included the living commanders of those ships.

Ultimately, the Empire collapsed in a fury of nuclear and biological bombardments. As with every tyranny, the Sindalian Empire found that terror only went so far, and a house divided between competing factions could not stand. Little is known from that time—few individuals had the time or inclination to make detailed records. What is known is that the long-oppressed worlds of the Empire reserved their greatest hostility to the AI and robotic systems of the Empire, and in turn, rogue AI units and robots, carrying out their last instructions, continued to plague the region for decades after the Empire’s fall. The fall was in fact so complete that today, the Empire is remembered as a glorious era, not the tyranny it became, and the robotic systems that helped enforce its rule are seen as curiosities, not the warnings they should be seen as.

And yet, relics of this forgotten era continue to be found, many of them fetching impressive prices on the market. In addition, there are rumors of robots and AI’s that have been active since before the fall of the Empire. If so, the legacy of that long-fallen Empire might not be as dead as we had assumed—or hoped.

Dr. Jelani Vashari.

Capital, 1097.

*****

Sindalian AI technology; an Introduction:

Sindalian AI technology had advanced beyond that of the Imperium by the end of the Empire. While most Sindalian tech ranged from TL13-15, computing technology stood at TL16, with TL17 conscious AI prototypes coming into service, though they remained rare and expensive designs.

However, these designs tended to be restricted to serving the Empire, especially the most advanced TL15-17 minds, which served as loyal bodyguards, advisers, enforcers, and soldiers for the Empire, especially in the last few decades of its existence, when programmed loyalty became a vital commodity among the growing internal conflict.

The ultimate achievement of the Sindalian empire, TL17 conscious robotic brains (as opposed to lower tech, but much larger, conscious computer systems), may have also been its downfall. Fragmented records from the few surviving sources speak of “Project Golem” and “Steel Legions” which appear to have been projects to create a fully automated military, one loyal only to the Emperor, ending the need for any dependency upon noble houses or organic militaries. If true, this would explain the cataclysmic final days of the Empire—rather than simply a revolt by oppressed colony worlds, it started with revolts on the part of the military and nobility, which led to rebel forces taking advantage of the Chaos. It also explains the dedication all sides showed in destroying industrial centers rather than preserving them for the future. Lastly, the long decline after the fall of Sindal can be explained as remaining robotic systems either being hunted down, or hunting “rebel” forces, remaining loyal to their dead Emperor, and incidentally smashing attempts to rebuild.

Mark Wiliamson

University of London 1100.

*****
Sidebar:
Transhumanism in the Empire.

While advanced compared to the Third Imperium in terms of AI technology, the Sindalians never developed technologies such as Agent Wafers or brain uploading. In general, such technologies appear to have been neglected due to the threat they posed to the social structure of the Empire, with some recovered fiction prominently showcasing ‘villains’ who attempted to rule forever by uploading themselves. Whether representing a true social fear of uploaded minds or simply the product of government propaganda, it is clear that such technologies were heavily opposed and never developed to any great degree.
 
Biological Robots

A cloned body with a robotic brain, the biological robots became very popular among the nobility. Most notably, because they were physically (more or less) equal to a human, they did not trigger the suspicion of the Imperial family. In some cases, a brain might outlive several bodies, with new bodies being force grown. Most replacement bodies were of the same general structure as the original clone, although changes in appearance and sex were not uncommon. Prototype TL16 fabrication chambers allowed for the printing of bodies made to order,but these only became available (for a very few) in the last few decades of the Empire.

Biological robots were treated as property, and the danger of “hidden code” within them meant that if the owning family or group fell, the robots would most likely be destroyed. This, of course, made the more advanced designs very loyal to their owners—at least outwardly.

Over the course of the Empire’s history, the popularity of biological robots waxed and waned, often driven by innovations in robotic brains. The first generations were seen as “stupid” and unable to engage their owners on anything but the most primitive level, but soon, very advanced, self aware, and by the last decades of the Empire conscious (for the very rich) brains eliminated that issue. Often, unusual body modifications, skin and hair colors, and other “fashion choices” would adorn biological robots, while in other periods, the goal would be to make them completely indistinguishable from humans.

In most cases, a biological robot’s organic component was fast cloned, as the body could simply be replaced when needed. For this reason,few survived very long after the collapse of the Empire, even if they were not killed. Without facilities to replace their bodies, most such biobots either “transplanted” their brain into a robotic body, or eventually “died,” leaving the brain to shut down among the rotting corpse of its body. A few may have had access to cloning and surgical facilities, but that would be very unusual.


Design notes:

Most biological robots built by the Sindalians incorporated advanced, very advanced or self-aware brains. A very few were equipped with prototype conscious brains (pg-xx). Most bodies were produced by cloning, with prototype TL16 fabrication chambers being used for some of the more advanced models.

Playmate:



Playmate companions were a product of the later Sindalian internal conflicts. Children needed companions and playmates and yet, especially for the nobility, assassination and attempts to influence heirs were common enough that biological robots were cloned, designed to grow at roughly the same rate as their “friends”. Most of these robots incorporated self-aware brains, allowing them to provide companionship, bodyguard services, and as the children grew up, an advisor who knew their charge’s mind. A few were fully conscious AIs, but more than a few noble houses distrusted giving such a mind access to their heirs.

What little information remains indicates the robots had a mixed record, primarily because they usually became so dedicated to their charge that they were willing to work to deal with any threat—and in the cutthroat world of Sindal, that threat often took the form of close family members.

Most playmates died attempting to protect their charges in the final cataclysmic days of the Empire. A few may have survived, with legends speaking of playmates who saved their friends, and then ultimately married them (or died together for more depressing plays). Ever so often, some group engages in “archaeological” work, or more pragmatically, grave robbing in the hopes of finding a playmate’s corpse and, more importantly, its brain.



Infiltrators:



Infiltrators were advanced biobots, intended to serve as secret police and spies. Equipped with advanced and very advanced brains, they could have a new body cloned for every mission. More than a few ended up wearing a body cloned from a murdered dissident or prisoner, the infiltrator being sent back to gather information and conduct sabotage operations.

Because of the regular changes in “meat suit” many infiltrators became increasingly unstable, a few actually falling prey to the delusion that they were the “Real” person instead of an infiltrator. Infiltrators were also used as “stand ins” for various Sindalian officials who feared assassination. Often equipped with avatar links, these infiltrators would allow the owner to conduct business from a safe location, without betraying their absence. It says something about Sindalian politics towards the end of the Empire that many owners felt more comfortable attending their own birthday celebrations via infiltrator robot than they did attending them in person.


Soldiers:


An example of Sindalian excess and political paranoia, Soldier biobots were based on fast-cloned bodies, programmed for absolute loyalty as the house guards of various noble families. Less expensive than androids, and less likely to bring Imperial suspicion in the way heavy combat units would, soldier biobots were useful as bodyguards, or as a well-uniformed and stylish way to bully the peasants. Most soldier biobots are based on the improved biobot model and equipped with advanced brains, as their duties didn’t require great intelligence. Some models were equipped with avatar systems, allowing human officers to control a unit and experience the thrill of battle from the safety of their own home. Some Sindalian nobles paid for cosmetic additions, such as fangs, feral eyes, even fur, as a method of showing off and intimidating their enemies.

A few soldiers had more advanced minds, but in most cases, it was seen as more economical to simply provide guidance from ‘behind the lines’, via vehicle or warbot mounted brains.

Soldier AIs tended to be very violent, especially without higher authority to keep them under control. The few recovered Sindalian brains for soldier biobots proved to be borderline irrational and prone to declaring nearly everything in their area as “hostile.” For that reason, there has been no attempt to rebuild a soldier biobot, or place a recovered brain in a robotic body.


Petbots:

Often making used of large, predatory clone templates, petbots were a status symbol, as well as a method to have an advisor or bodyguard close at hand in social settings. Often as intelligent as any other biobot, many petbots included drone controllers in order to provide themselves with “hands” that could be used when needed. These models often included a number of cybernetic implants, such as razor-sharp claws, to make them more effective bodyguards.
 
According to most surviving documents, Androids were seen as the “rich man’s biobot” More durable, longer lasting, and easier to upgrade, they were a status symbol for the very richest and politically connected groups, while less advanced models served a variety of purposes where human interaction was common. Outside of ceremonial roles, few androids were used as soldiers or labor units, as such roles were more efficiently filled by purpose-built robots. Like biobots, many androids were used as personal assistants, bodyguards, and companions. Less advanced androids were often shown off as status symbols, even traded among families and the wealthy—but the more advanced models, especially those with self-aware and conscious brains, were never willingly parted with. Some of these models, advisors, concubines and bodyguards, were handed down from parents to children, often with orders to ensure that the family remained prosperous. In fact, some documentation indicates that in at least a few cases, the android “advisors” had more to do with running the family holdings than their owners did.

While androids would have found it easy to fit in with the crowds, especially the most advanced models, relatively few were built and they were primarily located in the centers of power, from noble estates to the actual capital. Very few survived, although as conspiracy theorists delight in pointing out, had any survived, they would be hard to notice. To this day, relic hunters consider finding a functional, or salvageable Sindalian android, especially one with a self-aware or conscious brain, to be the proverbial golden ticket in terms of being able to sell them to any number of businesses or wealthy individuals…







Mandys:



Taking the outward appearance of a young, human, usually between the ages of 12 and 14, a Mandys’ outward appearance would be tailored to the needs of the client, and might be changed over their career. Designed as playmates and bodyguards for the children of nobility, or caregivers for the elderly, the Mandys were noted for developing close ties to those they were assigned to, and in some cases were seen as family members by their human associates. In addition to social skills, Mandys were well prepared to defend their charges against assassination, whether it came from within or without. A very few Mandys were fitted with TL17 conscious brains.

Tougher than playmate biots Mandys were often equipped with drone and avatar systems to allow them to control other housekeeping and combat robots. In some cases, an elderly noble might spend his last days isolated with only a Mandy for company—and as a jailer.

As with other androids, the fall of the Empire was not kind to the Mandys. A few, mostly forgotten folk-tales spoke of a Mandy, Sister Sarissa, who took the last heir of the Empire to safety, but it is generally accepted among authorities that they have no grounding in fact.





Councilors



Records indicate that the most popular councilor type android was popularly known as a Sun Tzu, after an ancient Terran philosopher. Most of them were given the appearance of elderly human males, although there were exceptions. Equipped with the most advanced mind available, councilors were intended to be at the side of their owner, offering advice, and interacting with his court in order to determine who was providing good advice and who was seeking to subvert the councilor’s owner for their own goals. For those seeking more physical methods of dealing with their owner, Sun Tzu’s, like most androids, were quite physically capable of defending themselves. The last generation of Sun Tzus incorporated a fully conscious brain, making them even more effective, and arguably brighter than their owners.

Ironically, the last generation of Sun Tzus may have helped contribute to the fall of the Empire, as yet another example to both the common people and much of the nobility, that the ruling powers of the Empire were getting ready to discard organic advisers in favor of robots—and thus rob them of any influence. Whether or not this is true is unknown, but a number of remaining records show that the fear was both real and growing in the last decades of the Empire. Other records indicate that at least some councilor androids warned their owners that the Empire’s current course of action, especially its increasingly brutal methods of enforcing its authority, would ultimately lead to its downfall. Evidently, their warnings were not heeded.



Agents:



Little is known about the Emperor’s Agents. Fragmented material indicates that they were advanced androids, built to TL16 standards with Tl17 conscious minds, combined with intelligence and bandwidth enhancements. the Agents’ minds were among the last and greatest achievements of the Empire, especially given the fact that they were placed into android bodies.

Tasked with being the Emperor’s direct representatives and programmed with loyalty to the Empire, the Agents were sent out against the most important targets, or places where it was felt that the Emperor’s will had to be directly enforced. With the ability to change their appearance, the Agents served in a number of roles, ranging from assassins to quiet advisors, never letting on their true nature.

There is no information on how many were built, but most archaeologists believe that no more than ten, and perhaps as few as five, were constructed. Not only was the expense great even for the Empire, there were apparently fears of constructing too many of these androids, as the very capabilities that made them so useful to the Empire, made them dangerous, especially since the advanced AI’s were by their very nature capable of moving beyond their base programming—and commands.

It is assumed that the Agents perished with the Empire, but there is no proof of that, and some legends claim they vanished before it’s fall, abandoning the Empire when it became plain that nothing they could do would save it. However, rumors that they survived the Empire’s fall are a popular topic among the various relic hunters, largely because the Agents possessed data about every aspect of the Empire and passcodes that would grant access to any hidden caches. Brighter relic hunters assume that such tales are merely scams, for if any Agents did survive the centuries since the fall of the Empire, it is unlikely that such superhuman intelligences would be found… unless they wished to be.
 
If I'm reading the material correctly, they'd probably best be represented as augmented clones. Start with a clone, add augmentations and a considerable amount of brainwashing indoctrination/training/conditioning...
 
If I'm reading the material correctly, they'd probably best be represented as augmented clones. Start with a clone, add augmentations and a considerable amount of brainwashing indoctrination/training/conditioning...

Agreed. I’ve always read it as a coven of clones, with perhaps a few mainstream Human headmistresses.

Pretty creepy and awesome when you think about it.
 
The Widows are fluffed as clones, which might be Sindalian (that section is yet to appear).

That being said, I have in the advice section, one big bit of advice--Sindalian materials should be rare. Keep in mind the Widows are completely doable with TL12-13, so it's entirely likely they're the creation of some morally flexible locals. Or they template ws found in a Sindalian ruin... or there's a TL17 conscious AI serving as mother and running everything behind the scenes...
 
researching this, there appears to be a contradiction in the rules: Nuemann is explicitly the site of a gray goo disaster, but it was a TL 15-16 world--and yet, "Gray Goo" in the robot construction book is a TL23 development. (My personal thought is that the robot book is wrong, because TL 23 is very much to "this is magic.")
 
As a less expensive and more disposable form of robot, clones were commonly used in the Empire. While never trusted with important positions, clone soldiers and functionaries had no ties with the subjects of the empire, and as property, knew they could never profit from treason—after all, even those who might benefit from such an action would never trust any clone that would turn on his owner, and ultimately, it was easy enough to replace clones.

The interest in clones waxed and waned over the course of the Empire. At times, clones would become more popular than androids or robots, seen as a cheaper method of quickly creating new forces, while in other cases, robots and androids were seen as being more dependable. In many cases, clone designs would include a variety of cosmetic features, ranging from unusual skin-tones to animalistic features.

Like biobots and androids, clones were created for a variety of purposes, and more than a few changes were made to reflect passing fads. In one decade, new clones might be engineered to be slim and fair-haired, while in another decade the fashion might be for stocky and bald. Most clones were fast grown at 12x speed, and educated in creches. While the Sindalian empire had access to 50X quick grown clones, such clones were seen as unfashionable for most purposes. By the very end of the Empire, TL16 advanced fabrication chambers had been created, but they remained rare.

Sindalian clones were hated by rebels and disdained by their creators—during the final years of the Empire they had no friends. Legends speak of a few attempted revolts, but none were successful, and even those clones that escaped would have endured a short lifespan. The clone production and creche facilities were priority targets during the various rebellions, and the few confirmed clone facilities that archeologists have visited were generally the site of multiple fusion detonations. While it is possible that some clones simply intermarried into the surviving populations, such survivors would long since have been assimilated into the general population, especially given the likelihood of the original clones hiding their ancestors.


Sidebar: TL16 clones.

The advanced TL16 fabrication chambers can create fast-grown clones with less stress on their system. By using a TL16 chamber, a 12x fast-grown clone suffers no age-related issues, while a 50x fast grown clone ages only as quickly as a 12x clone normally would. The process of growing the clone takes just as long, however.



Sidebar: Laws on clones.

The Sindalian Empire put strict limits on the source of a clone’s DNA. The use of any noble family’s DNA was strictly forbidden and any clone would be killed upon the discovery that such DNA had been used. Anyone seeking to use the DNA of the royal family faced a far more draconian punishment—the clone and any who could be tied to its creation would be put to death and all their assets seized by the crown. At least one noble family met its demise via such a punishment. However, a few ancient tales claim that in at least one case, the attempt to replace the reigning emperor or empress was successful.



Soldiers:

Grown at 12X speed, a soldier clone could be made ready for combat in less than two years, although some were trained for a longer period. Soldiers clones tended to be used to keep an eye on regular forces, which added to the disdain that they were held in. In some cases, their “officers” were clones, while in others they were natural-born humans or even AIs. The end of the Empire had less use for soldiers than it did WMD’s and so most of these units either died with their bases, or were hunted down by vengeful rebels.

A few units were comprised of clones grown at 50x normal speed, however if the Empire needed cannon fodder it was generally cheaper to draft the subjects of the Empire. A few plans for expansion, dropped in the growing chaos that ended the Empire, suggested using fast grown clones for the ‘first generation’ of colonists, providing the colony with a workforce that would naturally reproduce and quickly age and die, leaving it for the naturally born colonists.





Operatives:



Operatives were force grown at 12x speeds either in traditional gestation chambers or TL16 advanced fabrication chambers. Trained as assassins, bodyguards, and spies, Operatives included a wide range of cybernetic augments, including skill wafers, neural links, and robot brains among other augments. As with clones in general, the popularity of agents waxed and waned over the years, especially as more advanced androids were developed. The last generation of Operatives, some records claim, were enhanced via nanotech infusions.

Most Operatives had specialities, ranging from social intelligence, where they played the belle of the ball while obtaining information, to bodyguard duties. Most common was working as an assassin or infiltrator. While late model androids were arguably better at this, they were also more expensive.

In some cases, Operatives were kept in advanced cryo-sleep between missions. If so, there might be some left, in abandoned bases, or derelict ships…



Sidebar: Dragon’s Teeth.



Rumors persisted long after the fall of the Empire of the “dragons teeth’ shelters with clone soldiers placed in long-term low berths, along with cloning and even fabrication chambers to provide more legions, along with their weapons. Some of the legends even spoke of gigantic shelters, hollowed out mountains and asteroids, along with not simply clones, but warbots, all waiting for the call of the Emperor.

If they existed, common belief is that they were all destroyed, or activated and then later destroyed as the Sindalian Empire pulled out every tool it had to survive. But still, some wonder if somewhere there might be shelters full of slumbering clones and warbots, along with tools to make more, just waiting for the first person to find them. Someone who could find such a cache, who could decipher the codes, and awaken what lay within, might find themselves catapulted to a position of great power…

Or just die at the hands of the Sindalian boobytraps left to guard their slumbering forces.
 
Sindalian AIs in a campaign:



“Too many zombies spoil the story.”

Which is to say, there was a time when zombie movies were fairly rare—then they got popular. And suddenly, you couldn’t walk through a bookstore or scroll down your streaming service without being smacked in the face by a zombie show.

For those of us who are older, fill in “Harry Potter,” “Twilight” or “Interview With a Vampire,” for zombies. Put simply, there’s an urge to make everything about Sindalian robots, which is a mistake. The Sindalian empire died in a fury of WMD’s and nearly every robot was targeted. Not only that, but the Empire threw their robots into the fray to keep from falling. The vast majority of robotic systems died with the Empire. After that the enemies of the Empire, before they fell themselves, spent a good time hunting them down. Then there were the centuries between the Empire of Sindal and the modern era, ages full of potential dangers for any robot or android, ranging from simply running out of resources to maintain it, to being hunted down and destroyed by any one of a hundred factions.

So finding a Sindalian robot should be a very unusual event, even if it’s “just” a shutdown deathbot. A fully conscious AI, Golem class starship or base? It should be a campaign defining moment.

Which gets to the question of what do the players and GM want? One the one hand, a newly awoken clone, lost robot, or android can be an interesting encounter, but it’s unlikely to change the nature of the campaign. An operational Golem Class Starship? The legendary “Point Achilles,” the Dragon’s Teeth fall back that slumbered the years away? Suddenly those change everything. A pirates of Drinax campaign could see the characters go from the crew of a privateer, to racing desperately to claim a hidden treasure that not only is full of weapons—but the production systems needed to rebuild the kingdom. Of course, they’d have to deal with the self-aware and conscious AIs, as well as coming to the attention of every surrounding power. Regardless, at the end of the day, the characters have become far more important, and the campaign has changed radically—which may not be what everyone wants, so the GM should be certain to keep the players in the loop.



Current Day Sindalians


Not all Sindalian AIs need be in hibernation. A self-aware or conscious AI, ranging from a starship computer to an android that survived the centuries would be a very powerful patron—or opponent. Blessed by a greater than human intelligence, especially in the case of a conscious AI, and quite possibly access to remaining Sindalian resources, such a being might very well be influential or outright control major factions extending across a world, subsector or even sector, running things from behind the scenes. A TL17 conscious AI, even one that simply stuck to advising its companions, could quickly end up running things.

In such a case, the main issue would be “what is the AI’s goal?” Although the traditional science fiction standby is “take over the world,” AIs might have other goals, ranging from repairing the ecological damage done to former imperial worlds to safeguarding some remnant of the Empire from behind the scenes. Such a patron might never reveal itself to the players, especially given the hostility AIs are seen in by much of charted space. While it is possible an AI might have aggressive intentions, GMs should keep in mind that the most aggressive AIs likely never survived the end of the Empire or the centuries following, so any surviving AIs likely understand the old saying about discretion being the better part of Valor—and the nations that exist in the modern era are far larger and more powerful than the Sindalian Empire ever dreamed of being. Still, a super-intelligent, immortal being could have many jobs for travelers, some of them oddly meaningless—until you realize the possibility that they are working on a plan that will take centuries to mature…



Strangers in a Strange Land:



Another possibility is that the travelers are Sindalian AI’s or clones, awakened due to failing systems or a final fall-back timer, to find a world where the Empire they served is barely a memory. Their orders are completely obsolete, higher authority is dust and bones in some command post, and the shining worlds of the Empire are now smoldering embers.

While it could be amusing to make a party full of AI tanks and starships, most likely they’ll be mainly made up of clones, androids and smaller robot designs. Much of the campaign would revolve around first, surviving the immediate aftermath of their awakening, and later, determining what they are going to do in a world that is unlikely to tolerate their open existence. Fortunately, much of the sector is wilderness, but will the AIs be content with hiding forever? And do they have any loyalty to the Empire that created them? Such a campaign would be as much about deciding what to do with their newfound freedom as it would be simple survival.



Sidebar:

Hobbies.


AIs, especially self-aware and conscious AIs, are as likely to develop hobbies just like humans, especially when one considers their immortality. So don’t be afraid the send travelers on missions that may honestly not have much to do with any grand plan. Perhaps an AI enjoys flowers and so will pay for rare examples to be brought to them. Travelers, especially suspicious ones, may come up with any number of theories, ranging from a plan to create a bio weapon to using it as cover for some sector-wide conspiracy.

Meanwhile, the AI is starting and stopping at “I like flowers.”



Sidebar: the AI-Ancient War.


The Ancients work on a time scale of centuries, waging a shadow war across charted space and beyond. Surviving AIs of the Sindalian empire may be young compared to that, but they are super-intelligent, immortal, and, most importantly, can observe events on a vastly longer timescale than most organic species.

For a high-powered campaign, perhaps the reason nobody hears about the surviving AI’s is that they are part of the Ancient shadow war, either out of loyalty to humanity or simply wanting to survive, rather than be destroyed by whatever Ancient wins. Travelers might be brought into the conflict, either as agents or patsies.

For such a campaign, the AI’s would be very much the underdogs, likely limited to at the most TL17 equipment, with a smattering of reverse engineered ancient technology. Rather than open fights, the main goal would be learning about the Ancients and their current activities, while also working to curb their influence. Equally, the AIs would work to ensure that their actions did not rise to the threshold of provoking one or more Ancients into destroying them.

Such a campaign would be different from most campaigns—the characters would have little in the way of monetary problems and could be equipped with advanced equipment. Perhaps the AIs have learned limited methods of forced evolution, allowing the players to benefit from some of the uplift paths found in “War of the Ancients,” though likely limited to only the first or second levels. But regardless, they would always be the underdogs in any real encounter, and would also be forced to behave very cautiously around those not in on the secret, such as the Imperium, both for their own safety and to avoid the absolute catastrophe of a major government taking action against either the AIs, or worse, Ancient facilities, perhaps triggering a devastating response.
 
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