caul said:
it doesn't make a character incapable of being a warrior...just a more dead one...
FTFY.
Ok, so to clear up something:
The whole point of Legend is that it is very open, with any race being able to take up any profession. The fact that a race has a background that does not list a profession simply means that it is unusual. Banning halflings from being warriors would be as bad as banning orcs from being healers and would make no sense to me.
My suggestion was exactly that a system that bans a few races from using some character archetypes is silly, it wasn't a suggestion to ban them.
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Then there's the point of whether you "can" make a halfling warrior, well, you'd have to roll inexplicably good stats, since the chance of you actually having a damage modifier of 0 is 6⁻³ or 1/216. You are probably going to fight with at least a -1d2 modifier. Aha, you might counter, you can just use a bigger weapon where that negative modifier wont matter as much. Well, I say, if you are the theoretically most powerful a halfling can be, the best weapon (as in highest damage die) you can use is a great hammer. If you aren't one of the 1 in 12 halflings that can use a double handed weapon, you are probably stuck with a shortspear or a Rapier (but let's not be silly and use the worse weapon of the two)
So you've probably ended up using a shortspear. Now get out there with your other halfling buddies and your 1d8+1-1d2 damage if you are lucky. And you can start wailing away at enemies with an average of 4 damage. Which is about the same damage that a decent (+1d2) human does with his Dirk (1d3+2+1d2 is actually 5.5).
So let's assume that you are actually playing this comic relief halfling in a campaign, and you start tripping/disarming things, which is about the only thing you do. You are sticking to your Heater Shield/Short Spear combo like just about any other halfling, and like every other halfling, although more accurate, you are much less deadly with you sling than the average Joe.
If you then actually get in a fight were you stand a decent chance against an opponent, perhaps because he's a peasant with no experience at all, he could simply walk away from your stunty legs and throw stones at you.
And you may say, it's the DMs job to tailor his encounters to his PC (which I might not fully agree with, but let's for sake of argument say that I do). The other players will not need enemies that don't wear armour in order to wound them, nor will they not get more of a benefit out of the fact that they can also trip/disarm their opponents.
So unless your DM is (as) crazy about halflings (as me), and allows just everything you do with Ropes to solve the problem Luke Skywalker strike or something similar. Combat halflings are simply not an option due to the way the legend combat system work.
Don't get me wrong, the combat system work great for Damage modifiers of +0 to +1d8. But outside this range it gets complicated. Actually the humans in the combat system that go below +0 in damage work great as well, they are often old and fragile, and hence wouldn't be much of an issue in a real fight. But having a player play a character that describes his career as being a guy who solves problems with quick wits and his sword, a halfling warrior, (which is, according to Monster Coliseum, not unheard of) be utterly unable to help his party with his sword is just mean.
(Going over +1d8 damage modifiers screw the system over because suddenly you don't care much about base damage or range, all you want is as big a weapon as possible so your opponents can't parry you, I suggest Military Flail + Hoplite Shield).
Philotomy said:
Mixster said:
It wasn't because the book doesn't speak of it, but when you have a damage modifier of -1d4 to +0, you are a pretty bad warrior. I mean you can hardly damage anyone.
They suck at basketball, too. What really gets me, though, is that ogres make terrible ballerinas. :wink:
Actually, ogres don't make terrible ballerinas. They have the same Dex and Cha as humans and dance is a common skill. Nor do they make worse seductionists or anything.
So making a social Ogre is a totally doable and workable character concept. But making a fighting halfling is not. Am I really the only one that finds this obnoxiously annoying?