PsiTraveller
Cosmic Mongoose
So I started a group of players on Flatlined last night. We spent the evening making players and connecting their stories together. The rolls they made will alter the adventure on a few fronts.
I am posting this to ask advice and to just share the fun we are having.
A few oddities:
1: Amazing rolls: A player who has never played Traveller before arrives a little later than the rest of the group. They have already rolled stats. He sits down and asks what to do. I give him 2d6 and say roll 6 times then you place them any way you want for the 6 stats on the sheet. If you roll low you can start again if you want to. The other players had done this because they rolled 3 numbers lower than 5. So the new player rolls a few times and gets a couple of low stats and announces he will roll a new set of numbers.
6 rolls: 3 11's and 3 12's.
We just sat there and stared at him. I announced that Mommy and Daddy had clearly spent some time in the genetics lab and he had more splices in him than a film convention.
2: Combat implants: Another oddity in rolling. Another player played an Army infantry ground pounder. 3 combat implants for benefits. So he has some nice implants with the option of stacking. Subdermal armour and something else.
3: The careers make for an interesting group.
1: Agent /Infantry operative: 6 terms: Military Academy, 3 terms Army, 2 terms Agent (Corporate espionage based). Has TAS membership
2: The Ubermench: 5 terms Went into university for 2 terms and got 4 disciplines: Science robotics, Profession construction (focused on robotics), medic 1 and Engineering: Power Plants. Starting EDU was 11, with graduation bonuses his EDU should end up at 17. Yikes. Went into the Marines as an officer for 3 terms. Finsihed Rank 4 Lt. Colonel in the Marines. Has 5 Allies and an Enemy from Event rolls (Event 6 in University gave him 3 with 1 roll). Has TAS membership
3: Scholar Archaeologist: Based on Renee Belloq from Indianna Jones. University and 3 terms as researcher into alien ruins and technology. He's going to be the morally suspect one I think. No TAS membership, but has 4 ship shares.
A fourth player will be joining next week.
Fun with Connections: The last term for alll the players ended up with a great storyline. The researcher was involved in a clandestine research project, the Agent was involved in uncovering a plot within a secretive research facility. The Uber man rolled a Life Event and got 12 for an odd event, then 1 for Psionic roll. (He failed the roll thankfully). But this let the following story be built.
The Scholar was involved in researching and maintaining the database at a project site that was investigating alien tech that involved psionic power. The Uber player was drafted into the project as a research patient due to his stellar attributes. The experiment was unsuccessful on him, but he met the Scholar and formed a Conenction. The Agent uncovered a plot within the facility and met the other 2. (He had already me the scholar in a previous term, but getting everyone in one spot made the next step easy).
So the plot was uncovered, reports and debriefing followed. The base was tucked away in a backwater system. No TAS facilities for transport. The group remembers a medical checkup before transport back to Tobia and the comforts of high tech life. They remember being given innoculations for Customs inspection, then waking up in a low berth with water up to their ankles. No memory of how they came to be there.
And that is where we left it. Next session I will have the other player make up a character and either put them in a pod next to the others.
I am posting this to ask advice and to just share the fun we are having.
A few oddities:
1: Amazing rolls: A player who has never played Traveller before arrives a little later than the rest of the group. They have already rolled stats. He sits down and asks what to do. I give him 2d6 and say roll 6 times then you place them any way you want for the 6 stats on the sheet. If you roll low you can start again if you want to. The other players had done this because they rolled 3 numbers lower than 5. So the new player rolls a few times and gets a couple of low stats and announces he will roll a new set of numbers.
6 rolls: 3 11's and 3 12's.
We just sat there and stared at him. I announced that Mommy and Daddy had clearly spent some time in the genetics lab and he had more splices in him than a film convention.
2: Combat implants: Another oddity in rolling. Another player played an Army infantry ground pounder. 3 combat implants for benefits. So he has some nice implants with the option of stacking. Subdermal armour and something else.
3: The careers make for an interesting group.
1: Agent /Infantry operative: 6 terms: Military Academy, 3 terms Army, 2 terms Agent (Corporate espionage based). Has TAS membership
2: The Ubermench: 5 terms Went into university for 2 terms and got 4 disciplines: Science robotics, Profession construction (focused on robotics), medic 1 and Engineering: Power Plants. Starting EDU was 11, with graduation bonuses his EDU should end up at 17. Yikes. Went into the Marines as an officer for 3 terms. Finsihed Rank 4 Lt. Colonel in the Marines. Has 5 Allies and an Enemy from Event rolls (Event 6 in University gave him 3 with 1 roll). Has TAS membership
3: Scholar Archaeologist: Based on Renee Belloq from Indianna Jones. University and 3 terms as researcher into alien ruins and technology. He's going to be the morally suspect one I think. No TAS membership, but has 4 ship shares.
A fourth player will be joining next week.
Fun with Connections: The last term for alll the players ended up with a great storyline. The researcher was involved in a clandestine research project, the Agent was involved in uncovering a plot within a secretive research facility. The Uber man rolled a Life Event and got 12 for an odd event, then 1 for Psionic roll. (He failed the roll thankfully). But this let the following story be built.
The Scholar was involved in researching and maintaining the database at a project site that was investigating alien tech that involved psionic power. The Uber player was drafted into the project as a research patient due to his stellar attributes. The experiment was unsuccessful on him, but he met the Scholar and formed a Conenction. The Agent uncovered a plot within the facility and met the other 2. (He had already me the scholar in a previous term, but getting everyone in one spot made the next step easy).
So the plot was uncovered, reports and debriefing followed. The base was tucked away in a backwater system. No TAS facilities for transport. The group remembers a medical checkup before transport back to Tobia and the comforts of high tech life. They remember being given innoculations for Customs inspection, then waking up in a low berth with water up to their ankles. No memory of how they came to be there.
And that is where we left it. Next session I will have the other player make up a character and either put them in a pod next to the others.